Now showing items 24-30 of 30

    • Real-Time Rendering of Real World Environments 

      McAllister, David K.; Nyland, Lars; Popescu, Voicu; Lastra, Anselmo; McCue, Chris (The Eurographics Association, 1999)
      One of the most important goals of interactive computer graphics is to allow a user to freely walk around a virtual recreation of a real environment that looks as real as the world around us. But hand-modeling such a virtual ...
    • Reducing Memory Requirements for Interactive Radiosity Using Movement Prediction 

      Schöffel, Frank; Pomi, Andreas (The Eurographics Association, 1999)
      The line-space hierarchy is a very powerful approach for the efficient update of radiosity solutions according to geometry changes. However, it suffers from its enormous memory consumption when storing shafts for the entire ...
    • Rendering Inhomogeneous Surfaces with Radiosity 

      Mostefaoui, L.; Dischler, J.M.; Ghazanfarpour, D. (The Eurographics Association, 1999)
      Natural surfaces are often complex: they nearly always exhibit small scale imperfections such as dirt, dust, cracks, etc., as well as large scale structural elements, as for wickerwork, brick walls, textiles, pebbles, etc., ...
    • Rendering of Wet Materials 

      Jensen, Henrik Wann; Legakis, Justin; Dorsey, Julie (The Eurographics Association, 1999)
      The appearance of many natural materials is largely influenced by the environment in which they are situated. Capturing the effects of such environmental factors is essential for producing realistic synthetic images. In ...
    • Shadow Penumbras for Complex Objects by Depth-Dependent Filtering of Multi-Layer Depth Images 

      Keating, Brett; Max, Nelson (The Eurographics Association, 1999)
      This paper presents an efficient algorithm for filtering multi-layer depth images (MDIs) in order to produce approximate penumbras. The filtering is performed on a MDI that represents the view from the light source. The ...
    • Space-Time Hierarchical Radiosity 

      Damez, Cyrille; Sillion, Francois (The Eurographics Association, 1999)
      This paper presents a new hierarchical simulation algorithm allowing the calculation of radiosity solutions for time-dependent scenes where all motion is known a priori. Such solutions could, for instance, be computed to ...
    • Towards Interactive Photorealistic Rendering of Indoor Scenes: A Hybrid Approach 

      Udeshi, Tushar; Hansen, Charles D. (The Eurographics Association, 1999)
      Photorealistic rendering methods produce accurate solutions to the rendering equation but are computationally expensive and typically noninteractive. Some researchers have used graphics hardware to obtain photorealistic ...