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Delivering Interactivity to Complex Tone Mapping Operators
(The Eurographics Association, 2003)
The accurate display of high dynamic range images requires the application of complex tone mapping operators. These operators are computationally costly, which prevents their usage in interactive applications. We propose ...
Light Space Perspective Shadow Maps
(The Eurographics Association, 2004)
In this paper, we present a new shadow mapping technique that improves upon the quality of perspective and uniform shadow maps. Our technique uses a perspective transform specified in light space which allows treating all ...
Fast Exact From-Region Visibility in Urban Scenes
(The Eurographics Association, 2005)
We present a fast exact from-region visibility algorithm for 2.5D urban scenes. The algorithm uses a subdivision of line space for identifying visibility interactions in a 2D footprint of the scene. Visibility in the ...
Adaptive Visibility-Driven View Cell Construction
(The Eurographics Association, 2006)
We present a new method for the automatic partitioning of view space into a multi-level view cell hierarchy. We use a cost-based model in order to minimize the average rendering time. Unlike previous methods, our model ...
Interactive Smooth and Curved Shell Mapping
(The Eurographics Association, 2007)
Shell mapping is a technique to represent three-dimensional surface details. This is achieved by extruding the triangles of an existing mesh along their normals, and mapping a 3D function (e.g., a 3D texture) into the ...
Rendering Time Estimation for Real-Time Rendering
(The Eurographics Association, 2003)
This paper addresses the problem of estimating the rendering time for a real-time simulation. We study different factors that contribute to the rendering time in order to develop a framework for rendering time estimation. ...
Textured Depth Meshes for Real-Time Rendering of Arbitrary Scenes
(The Eurographics Association, 2002)
This paper presents a new approach to generate textured depth meshes (TDMs), an impostor-based scene representation that can be used to accelerate the rendering of static polygonal models. The TDMs are precalculated for a ...
Point-Based Impostors for Real-Time Visualization
(The Eurographics Association, 2001)
We present a new data structure for encoding the appearance of a geometric model as seen from a viewing region (view cell). This representation can be used in interactive or real-time visualization applications to replace ...
Physically Based Real-Time Translucency for Leaves
(The Eurographics Association, 2007)
This paper presents a new shading model for real-time rendering of plant leaves that reproduces all important attributes of a leaf and allows for a large number of leaves to be shaded. In particular, we use a physically ...
Frame Sequential Interpolation for Discrete Level-of-Detail Rendering
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
In this paper we present a method for automatic interpolation between adjacent discrete levels of detail to achieve smooth LOD changes in image space. We achieve this by breaking the problem into two passes: We render the ...