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The Interaction Between Individuals' Immersive Tendencies and the Sensation of Presence in a Virtual Environment
(The Eurographics Association, 2000)
Witmer and Singer have developed a questionnaire for presence (PQ) as well as an immersive tendencies questionnaire (ITQ). Their research has shown that ITQ scores are positively correlated with PQ scores. This paper reports ...
Virtual Planetarium in CyberStage
(The Eurographics Association, 2000)
We describe an educational application in virtual environment, intended for teaching and demonstration of basics of astronomy. The application includes 3D models of 30 objects in the Solar System, 3200 nearby stars, a large ...
Accelerometer-Based Motion Tracking for Orchestra Conductor Following
(The Eurographics Association, 2000)
In this paper, we discuss the applicability of accelerometers to measuring movement for conductor following. In our application a baton is used to conduct computer animated musicians. The user acts as an orchestra conductor. ...
Beyond Academic Exercises - Strategies Towards a Profitable Implementation of VR Technology in Company Work Processes
(The Eurographics Association, 2000)
Over the last years virtual reality technology has reached a level of maturity that allows us to integrate it into the primary value chains of industrial work processes. This paper describes the experiences we have had ...
Interacting with Simulation Data in an Immersive Environment
(The Eurographics Association, 2000)
In today's automotive industry there is an increasing demand for VR technology, because it provides the possibility to switch from cost and time intensiv physical mock up's (PMU) to digital mock up's (DMU). Furthermore the ...
ERGONAUT: A Tool for Ergonomic Analyses in Virtual Environments
(The Eurographics Association, 2000)
Ergonomic quality is becoming a crucial criterium for the success of many products. The problem of increasing the speed of product development cycles while keeping costs to a minimum could be solved by the possibility of ...
Towards Immersive Modeling - Challenges and Recommendations: A Workshop Analyzing the Needs of Designers
(The Eurographics Association, 2000)
Among the many applications now available in virtual environments (VEs), a modeling application to generate geometry is gaining in relevance. Immersive modeling in VE involves generating drafts and manipulating geometry ...
Continuously-Adaptive Haptic Rendering
(The Eurographics Association, 2000)
Haptic display with force feedback is often necessary in several virtual environments. To enable haptic rendering of large datasets we introduce Continuously-Adaptive Haptic Rendering, a novel approach to reduce the ...
The Effects of Group Collaboration on Presence in a Collaborative Virtual Environment
(The Eurographics Association, 2000)
Presence in Collaborative Virtual Environments (CVEs) can be classified into personal presence and co-presence. Personal presence is having a feeling of being there in the CVE yourself. Co-presence is having a feeling ...
Quality of Service Management for a Media-Enhanced Virtual Meeting Place
(The Eurographics Association, 2000)
This paper details work in progress to produce a Media-enhanced virtual meeting place using Quality of Service Management components to cope with heterogeneous networks and end-systems. In recent years there have been great ...