Now showing items 1-20 of 29

    • Applications of Augmented Reality for Maintenance Training 

      Weng, Dongdong; Wang, Yongtian; Liu, Yue (The Eurographics Association, 2005)
      An Augmented Reality system that is designed for maintenance training is introduced. The proposed system adopts a projector to display the augmented video of the components to be repaired. With the augmented video, students ...
    • Attribute Correlations between Haptic and Auditory Modalities 

      Baird, Bridget; Izmirli, Özgür; Heacock, Bradford; Blevins, Donald (The Eurographics Association, 2005)
      Correlations between attributes in the haptic domain and those in the auditory will assist in multimodal applications. This paper looks at the auditory attributes of pitch and reverberation and the haptic attributes of ...
    • Augmented Reality Interaction for Semiautomatic Volume Classification 

      Río, A. del; Fischer, J.; Köbele, M.; Bartz, D.; Straßer, W. (The Eurographics Association, 2005)
      In the visualization of 3D medical data, the appropriateness of the achieved result is highly dependent on the application. Therefore, an intuitive interaction with the user is of utter importance in order to determine the ...
    • Binaural Acoustics For CAVE-like Environments Without Headphones 

      Assenmacher, I.; Kuhlen, T.; Lentz, T. (The Eurographics Association, 2005)
      The human auditory system, in contrast to the human visual system, can perceive input from all directions and has no limited field of view. As such, it provides valuable cues for navigation and orientation in virtual ...
    • Colosseum3D Authoring framework for Virtual Environments 

      Backman, Anders (The Eurographics Association, 2005)
      This paper describes an authoring environment for real time 3D environments, Colosseum3D. The framework makes it possible to easily create rich virtual environments with rigid-body dynamics, advanced rendering using OpenGL ...
    • Distributed Software-Based Volume Visualization in a Virtual Environment 

      Fuhrmann, A. L.; Splechtna, R. C.; Mroz, L.; Hauser, H. (The Eurographics Association, 2005)
      In this paper we present our integration of volume rendering into virtual reality, combining a fast and flexible software implementation of direct volume rendering with the intuitive manipulation and navigation techniques ...
    • Dynamic Bounding Volume Hierarchies for Occlusion Culling 

      Kovalcík, Vít; Tobola, Petr (The Eurographics Association, 2005)
      We present an algorithm for rendering complex scenes using occlusion queries to resolve visibility. To organize objects in the scene, the algorithm uses a ternary tree which is dynamically modified according to the current ...
    • Enhanced Hand Manipulation for Efficient and Precise Positioning and Release 

      Osawa, N. (The Eurographics Association, 2005)
      Direct manipulation by hand is important in that it allows users to manipulate 3D virtual objects easily in an immersive virtual reality environment. Although direct hand manipulation is easy to understand and easy to use ...
    • Evaluation of Collaborative Construction in Mixed Reality 

      Boschker, Breght R.; Mulder, Jurriaan D. (The Eurographics Association, 2005)
      Collaborative virtual and augmented reality are an active area of research and many systems supporting collaboration have been presented. Just like there are many different systems for VR and AR, there are many different ...
    • Experience of a Hybrid Information Space between an Outdoor Field and an Immersive Virtual World 

      Ogi, T.; Fujise, T. (The Eurographics Association, 2005)
      This paper proposes the concept of the hybrid information space that integrates the information seamlessly between the real world and the virtual world, and the prototype system was developed in which the immersive virtual ...
    • Feature Tracking in VR for Cumulus Cloud Life-Cycle Studies 

      Griffith, E. J.; Post, F. H.; Koutek, M.; Heus, T.; Jonker, H. J. J. (The Eurographics Association, 2005)
      Feature tracking in large data sets is traditionally an off-line, batch processing operation while virtual reality typically focuses on highly interactive tasks and applications. This paper presents an approach that uses ...
    • A Game Engine-based Multi-Projection Virtual Environment with System-Level Synchronization 

      Hashimoto, Naoki; Ishida, Yoshihiko; Sato, Makoto (The Eurographics Association, 2005)
      In multi-projector displays, which surround users with high-resolution images, a PC-Cluster is often used for realistic and real-time image generation. However, developing applications that support parallel processing on ...
    • Imperceptible Projection Blanking for Reliable Segmentation within Mixed Reality Applications 

      Kuechler, M.; Kunz, A. (The Eurographics Association, 2005)
      Applications that run in a projection-based mixed reality environment frequently require simultaneous image acquisition of the user by a camera. For later processing, very often a segmentation of the user s image is required, ...
    • IntenSelect: Using Dynamic Object Rating for Assisting 3D Object Selection 

      Haan, Gerwin de; Koutek, Michal; Post, Frits H. (The Eurographics Association, 2005)
      We present IntenSelect, a novel selection technique that dynamically assists the user in the selection of 3D objects in Virtual Environments. Ray-casting selection is commonly used, although it has limited accuracy and can ...
    • Interacting with Molecular Structures: User Performance versus System Complexity 

      Liere, R. van; Martens, J.-B. O. S.; Kok, A. J. F.; Tienen, M. H. A. V. van (The Eurographics Association, 2005)
      Effective interaction in a virtual environment requires that the user can adequately judge the spatial relationships between the objects in a 3D scene. In order to accomplish adequate depth perception, existing virtual ...
    • Language Learning in Virtual Environments: Bobo and Apples 

      Holmen, H.; Nielsen, F. (The Eurographics Association, 2005)
      Bobo and Apples is one of the prototype games within SAME4KIDS (Speech-based,Animated, Multilingual,Educational games for Kids, http://same4kids.sourceforge.net/ ), a multi-language and multi-purpose games project for ...
    • Low-Cost, Portable, Multi-Wall Virtual Reality 

      Miller, Samuel A.; Misch, Noah J.; Dalton, Aaron J. (The Eurographics Association, 2005)
      Virtual reality systems make compelling outreach displays, but some systems highly suitable for outreach, notably the CAVE, have design features that make using them for that purpose inconvenient. In the case of the CAVE, ...
    • Modeling of Trees with 3D Gestures and Growth Simulation 

      Murakami, N.; Onishi, K.; Kitamura, Y.; Kishino, F. (The Eurographics Association, 2005)
      We propose a modeling system that enables users to create tree models with 3D gesture input. It generates tree models by using growth simulation based on the trunk or silhouette shapes of trees given by user gestures. The ...
    • Näprä - Affordable Fingertip Tracking with Ultrasound 

      Reunanen, M.; Palovuori, K.; Ilmonen, T.; Mäkelä, W. (The Eurographics Association, 2005)
      In this paper we present Näprä, a novel tracking device suitable for fine motor interaction. The motivation for building the device was the need to track users' fingertips in an immersive free-hand drawing environment. ...
    • Optical Tracking and Calibration of Tangible Interaction Devices 

      Rhijn, Arjen van; Mulder, Jurriaan D. (The Eurographics Association, 2005)
      In this paper, a novel optical tracking and object calibration system is presented for the recognition and pose estimation of tangible interaction devices for virtual and augmented reality systems. The calibration system ...