Now showing items 12-24 of 24

    • Influence of Orientation Offset between Control and Display Space on User Performance during the Rotation of 3D Objects 

      Dang, Nguyen-Thong; Pergandi, Jean-Marie; Crison, Franck; Ardouin, Jérôme; Mestre, Daniel (The Eurographics Association, 2009)
      This paper presents an exploratory investigation of the influence of orientation offset between control and display space on user performance in three-dimensional rotation tasks. A target-matching task was chosen as an ...
    • Markerless Visual Tracking for Augmented Books 

      Cho, Kyusung; Yoo, Jaesang; Yang, Hyun S. (The Eurographics Association, 2009)
      An augmented book is an application that augments such multimedia elements as virtual 3D objects, movie clips, or sound clips to a real book using AR technologies. It is intended to bring additional education effects or ...
    • Modification of Visual and Vestibular Control of Posture by Long-term Adaptation to Body-movement-yoked Visual Motion and Galvanic Vestibular Stimulation 

      Kitazaki, Michiteru; Kimura, Takuya; Inoue, Yasuyuki; Matsuzaki, Naoyuki (The Eurographics Association, 2009)
      Human postural control is a multi-modal process with visual and vestibular information. Thus, postural sway is induced by visual motion as well as vestibular stimulation. The purpose of this study was to measure individual ...
    • A Modular Framework for Distributed VR Interaction Processing 

      Assenmacher, Ingo; Raffin, Bruno (The Eurographics Association, 2009)
      Interactions are a key part of Virtual Reality systems and can lead to complex software assembly for multi-modal and multi-site collaborative environments. This is even harder, when each participant is interacting in the ...
    • Multi-scale Manipulation in Indoor Scenes with theWorld in Miniature Metaphor 

      Trueba, Ramon; Andujar, Carlos; Argelaguet, Ferran (The Eurographics Association, 2009)
      The World in Miniature Metaphor (WIM) allows users to select, manipulate and navigate efficiently in virtual environments. In addition to the first-person perspective offered by typical VR applications, the WIM offers a ...
    • Olfactory Display: Fluid Dynamic Considerations for Realistic Odor Presentation 

      Matsukura, Haruka; Ishida, Hiroshi (The Eurographics Association, 2009)
      This paper describes some fluid dynamic considerations for attaining realistic odor presentation using an olfactory display. Molecular diffusion is an extremely slow process and, therefore, odor molecules released from ...
    • Opportunistic Music 

      Hachet, Martin; Kian, Arash; Berthaut, Florent; Franco, Jean-Sébastien; Desainte-Catherine, Myriam (The Eurographics Association, 2009)
      While mixed reality has inspired the development of many new musical instruments, few approaches explore the potential of mobile setups. We present a new musical interaction concept, called opportunistic music. It allows ...
    • Particle Display System - A Large Scale Display for Public Space 

      Sato, Munehiko; Suzuki, Yasuhiro; Hiyama, Atsushi; Tanikawa, Tomohiro; Hirose, Michitaka (The Eurographics Association, 2009)
      In this paper, the authors propose a large-scale display for public spaces. The display is based on the particle display system (PDS), which consists of hundreds of randomly distributed pixels. PDSs can be realized with ...
    • Reorientation during Body Turns 

      Bruder, Gerd; Steinicke, Frank; Hinrichs, Klaus; Lappe, Markus (The Eurographics Association, 2009)
      Immersive virtual environment (IVE) systems allow users to control their virtual viewpoint by moving their tracked head and by walking through the real world, but usually the virtual space which can be explored by walking ...
    • Role of Force-cues in Path Following of 3D Trajectories in Virtual Reality 

      Bluteau, Jeremy; Gentaz, Edouard; Payan, Yohan; Coquillart, Sabine (The Eurographics Association, 2009)
      This paper examines the effect of adding haptic force cues (simulated inertia, compensation of gravity) during 3D-path following in large immersive virtual reality environments. Thirty-four participants were asked to follow ...
    • Scent Presentation Expressing Two Smells of Different Intensity Simultaneously 

      Noguchi, Daisuke; Ohtsu, Kaori; Bannai, Yuichi; Okada, Kenichi (The Eurographics Association, 2009)
      Studies aiming at increasing the sense of reality by using scents with the picture medium, such as movies, have lately attracted much attention. In the picture medium, multiple objects with different scents are seen at the ...
    • Tree-shaded screen: A Propeller type screen for Public Art 

      Kunihiro, Nishimura; Suzuki, Yasuhiro; Tokuda, Yutaka; Iida, Tomohiro; Kajinami, Takashi; Tanikawa, Tomohiro; Hirose, Michitaka (The Eurographics Association, 2009)
      Tree-shaded screen is a novel artwork for the public space. One can also think of it as a novel virtual reality system. The artwork consists of a surround couch, a column, and a propeller with six blades. When we sit down ...
    • Visual Analysis of Dimensionality Reduction in an Interactive Virtual Environment for Exploring Bat Flight Kinematics 

      Chen, Jian; Kostandov, Mykhaylo; Pivkin, Igor V.; Riskin, Daniel K.; Willis, D. J.; Swartz, Sharon M.; Laidlaw, David H. (The Eurographics Association, 2009)
      We present an experiment to study two approaches for modeling complex skeletal motion of a bat in flight. Both the domain-enhancement approach and the data-fidelity approach use proper orthogonal decomposition (POD) to ...