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Now showing items 31-40 of 68
Influence of Path Complexity on Spatial Overlap Perception in Virtual Environments
(The Eurographics Association, 2015)
Real walking in large virtual indoor environments within a limited real world workspace requires effective spatial compression methods. These methods should be unnoticed by the user. Scene manipulation that creates overlapping ...
Anthropomorphism and Illusion of Virtual Body Ownership
(The Eurographics Association, 2015)
In this paper we present a novel experiment to explore the impact of avatar realism on the illusion of virtual body ownership (IVBO) in immersive virtual environments, with full-body avatar embodiment and freedom of ...
How to Time Travel in Highly Immersive Virtual Reality
(The Eurographics Association, 2015)
What would it be like to be able to time travel to the past, meet your previous self, and override your previous actions in order to achieve a better outcome? While we cannot (yet?) achieve physical time travel, digital ...
Effects of Embodiment on Generic and Content-Specific Intelligent Virtual Agents as Exhibition Guides
(The Eurographics Association, 2018)
Intelligent Virtual Agents (IVAs) received enormous attention in recent years due to significant improvements in voice communication technologies and the convergence of different research fields such as Machine Learning, ...
A Novel Approach for Cooperative Motion Capture (COMOCAP)
(The Eurographics Association, 2018)
Conventional motion capture (MOCAP) systems, e.g., optical systems, typically perform well for one person, but less so for multiple people in close proximity. Measurement quality can decline with distance, and even drop ...
Error Correction in Redirection: Rotational Manipulation for Natural Walking and Control of Walking Paths
(The Eurographics Association, 2018)
This study proposes a novel rotational manipulation method for redirection when users attempt to turn around a corner within a virtual environment. The basic manipulation of conventional redirection can be classified into ...
Safe Walking Zones: Visual Guidance for Redirected Walking in Confined Real-World Spaces
(The Eurographics Association, 2018)
Walking is usually considered the most natural form of self-motion in a virtual environment (VE). However, the confined physical workspace of typical virtual reality (VR) labs often prevents natural exploration of larger ...
BuzzwireVR: An Immersive Game to Supplement Fine-Motor Movement Therapy
(The Eurographics Association, 2018)
Recovery of upper-body fine-motor skills after brain trauma, e.g. after a stroke, involves a long process of movement rehabilitation. When the arms and hands are affected patients often spend many hours exercising in order ...
Virtual Fixtures in VR - Perceptual Overlays for Assisted Teleoperation, Teleprogramming and Learning
(The Eurographics Association, 2018)
Current advances in mixed reality (MR) technology achieves both, making the sensations more immersive and plausible, but also increase the utilization of these technologies in robotics. Their low-cost and the low effort ...
Comparison of Audio and Visual Cues to Support Remote Guidance in Immersive Environments
(The Eurographics Association, 2020)
Collaborative virtual environments provide the ability for collocated and remote participants to communicate and share information with each other. For example, immersive technologies can be used to facilitate collaborative ...