Search
Now showing items 31-40 of 173
''It''+''I'': Virtual Embodiments as Hybrid Experiences
(The Eurographics Association, 2013)
A dichotomy exists in the way virtual embodiments are currently studied: embodied entities are considered by conversational approaches as other selves whereas avatar approaches study them as users' hosts. Virtual reality ...
Short Paper: User Study for Mobile Mixed Reality Devices
(The Eurographics Association, 2010)
In this paper we present a user study comparing four different mobile Augemented Reality (AR) interfaces. The focus of the study was on the usability of the devices, with respect to the unique nature of AR experiences, ...
Is This Seat Taken? Behavioural Analysis of the Telethrone: A Novel Situated Telepresence Display
(The Eurographics Association, 2016)
We present research with two novel components; a system which may improve current small group telecommunication, and an experiment to test the efficacy. Telethrone projects a remote user onto a chair, bringing them into ...
Effects of Viewing Condition on User Experience of Panoramic Video
(The Eurographics Association, 2016)
Panoramic video arises at the convergence of TV and virtual reality, and it is necessary to understand how these technologies interact to affect user experience in order to produce useful content. TV and film makers have ...
Passive Arm Swing Motion for Virtual Walking Sensation
(The Eurographics Association, 2016)
The present paper describes the characteristics of an arm swing display as a part of the multisensory display for creation of walking sensation to the user who is sitting on a vestibular display (a motion chair). The passive ...
MR Work Supporting System Using Pepper's Ghost
(The Eurographics Association, 2016)
Recently MR (Mixed Reality) techniques are used in many fields, and one of them is work support. Work support using MR techniques can display work instructions directly in the work space and help user to work effectively ...
The Impact of Altered Gravitation on Performance and Workload of Augmented Reality Hand-Eye-Coordination: Inside vs. Outside of Human Body Frame of Reference
(The Eurographics Association, 2013)
We investigated new interface technologies to ease astronaut0s work under altered gravity. By bridging the gap between the physical reality and digital information, Augmented Reality keeps the focus on the task to fulfill. ...
Background Motion, Clutter, and the Impact on Virtual Object Motion Perception in Augmented Reality
(The Eurographics Association, 2013)
Background motion and visual clutter are present in almost all augmented reality applications. However, there is minimal prior work that has investigated the effects that background motion and clutter (e.g., a busy city ...
Methodology for Immersive Emotional Assessment of Virtual Product Design by Customers
(The Eurographics Association, 2013)
This paper presents a novel, integrated methodology for customer-centered emotional assessment of future products during the early conceptual design stages. This methodology integrates the technologies of Virtual Reality ...
Free-form Implicit Haptic Rendering
(The Eurographics Association, 2013)
This paper presents a framework for haptic rendering in virtual environments based on distance maps over implicit support plane mappings. Initially, a rigid 3D object is modelled using support plane mappings so as to ...