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Now showing items 21-30 of 38
Effects of Personalized Avatar Texture Fidelity on Identity Recognition in Virtual Reality
(The Eurographics Association, 2017)
Recent advances in 3D scanning, reconstruction, and animation techniques have made it possible to rapidly create photorealistic avatars based on real people. While it is now possible to create personalized avatars automatically ...
Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environments
(The Eurographics Association, 2017)
Virtual reality exergames provide a compelling distraction from the possible discomfort and negative perception of exercise by immersing users in three dimensional virtual worlds. Prior studies have looked at the effects ...
Tour de Tune - Auditory-game-motor Synchronisation in Exergames
(The Eurographics Association, 2017)
Exergaming has been heralded as a promising approach to increase physical activity in hard-to-reach populations such as sedentary young adults. By combining physical activity with entertainment, researchers and developers ...
A Mutual Motion Capture System for Face-to-face Collaboration
(The Eurographics Association, 2017)
In recent years, motion capture technology to measure the movement of the body has been used in many fields. Moreover, motion capture targeting multiple people is becoming necessary in multi-user virtual reality (VR) and ...
Fast and Accurate Simulation of Gravitational Field of Irregular-shaped Bodies using Polydisperse Sphere Packings
(The Eurographics Association, 2017)
Currently, interest in space missions to small bodies (e.g., asteroids) is increasing, both scientifically and commercially. One of the important aspects of these missions is to test the navigation, guidance, and control ...
Asymmetric Bimanual Interaction for Mobile Virtual Reality
(The Eurographics Association, 2017)
In this paper, we explore asymmetric bimanual interaction with mobile Virtual Reality (VR). We have developed a novel two handed interface for mobile VR which uses a 6 degree of freedom (DoF) controller input for the ...
Neural Correlates of Disrupted Presence: Strange Disruptions in a Naturalistic Virtual Environment
(The Eurographics Association, 2014)
The concept of presence is commonly related to whether or not a user feels, acts, and reacts as if he/she were in a real familiar environment when using a virtual reality (VR) application. Understanding the neural correlates ...
Influence of Path Complexity on Spatial Overlap Perception in Virtual Environments
(The Eurographics Association, 2015)
Real walking in large virtual indoor environments within a limited real world workspace requires effective spatial compression methods. These methods should be unnoticed by the user. Scene manipulation that creates overlapping ...
Anthropomorphism and Illusion of Virtual Body Ownership
(The Eurographics Association, 2015)
In this paper we present a novel experiment to explore the impact of avatar realism on the illusion of virtual body ownership (IVBO) in immersive virtual environments, with full-body avatar embodiment and freedom of ...
How to Time Travel in Highly Immersive Virtual Reality
(The Eurographics Association, 2015)
What would it be like to be able to time travel to the past, meet your previous self, and override your previous actions in order to achieve a better outcome? While we cannot (yet?) achieve physical time travel, digital ...