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Comparing Auditory and Haptic Feedback for a Virtual Drilling Task
(The Eurographics Association, 2012)
While visual feedback is dominant in Virtual Environments, the use of other modalities like haptics and acoustics can enhance believability, immersion, and interaction performance. Haptic feedback is especially helpful for ...
3D User Interfaces Using Tracked Multi-touch Mobile Devices
(The Eurographics Association, 2012)
Multi-touch mobile devices are becoming ubiquitous due to the proliferation of smart phone platforms such as the iPhone and Android. Recent research has explored the use of multi-touch input for 3D user interfaces on ...
Real-Time 3D Peripheral View Analysis
(The Eurographics Association, 2016)
Human peripheral vision suffers from several limitations that differ among various regions of the visual field. Since these limitations result in natural visual impairments, many interesting intelligent user interfaces ...
The Influence of Real Human Personality on Social Presence with a Virtual Human in Augmented Reality
(The Eurographics Association, 2016)
Human responses to an interaction with a Virtual Human (VH) can be influenced by both external factors such as technologyrelated limitations, and internal factors such as individual differences in personality. While the ...
Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360° Movie
(The Eurographics Association, 2017)
Head-mounted displays are becoming increasingly popular as home entertainment devices for viewing 360° movies. This paper explores the effects of adding gesture interaction with virtual content and two different ...
An Augmented Reality and Virtual Reality Pillar for Exhibitions: A Subjective Exploration
(The Eurographics Association, 2017)
This paper presents the development of an Augmented Reality (AR) and Virtual Reality (AR) pillar, a novel approach for showing AR and VR content in a public setting. A pillar in a public exhibition venue was converted to ...
Dynamic View Expansion for Improving Visual Search in Video See-through AR
(The Eurographics Association, 2016)
The extension or expansion of human vision is often accomplished with video see-through head mounted displays (HMDs) because of their clarity and ability to modulate background information. However, little is known about ...
An Empiric Evaluation of Confirmation Methods for Optical See-Through Head-Mounted Display Calibration
(The Eurographics Association, 2012)
The calibration of optical see-through head-mounted displays (OSTHMDs) is an important fundament for correct object alignment in augmented reality. Any calibration process for OSTHMDs requires users to align 2D points in ...
Visual Attention to Wayfinding Aids in Virtual Environments
(The Eurographics Association, 2013)
In an empirical evaluation, we examined participants' visual attention allocation to a dynamic wayfinding map in a complex simulation meant to educate medical practitioners in a hand hygiene protocol. Complex virtual ...
On the Analysis of Acoustic Distance Perception in a Head Mounted Display
(The Eurographics Association, 2017)
Recent work has shown that distance perception in virtual reality is different from reality. Several studies have tried to quantify the discrepancy between virtual and real visual distance perception but only little work ...