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Now showing items 11-20 of 45
The Effect of User Embodiment in AV Cinematic Experience
(The Eurographics Association, 2017)
Virtual Reality (VR) is becoming a popular medium for viewing immersive cinematic experiences using 360° panoramic movies and head mounted displays. There are previous research on user embodiment in real-time rendered VR, ...
Towards Precise, Fast and Comfortable Immersive Polygon Mesh Modelling: Capitalising the Results of Past Research and Analysing the Needs of Professionals
(The Eurographics Association, 2017)
More than three decades of ongoing research in immersive modelling has revealed many advantages of creating objects in virtual environments. Even though there are many benefits, the potential of immersive modelling has ...
Real-time Visual Representations for Mixed Reality Remote Collaboration
(The Eurographics Association, 2017)
We present a prototype Mixed Reality (MR) system with a hybrid interface to support remote collaboration between a local worker and a remote expert in a large-scale work space. By combining a low-resolution 3D point-cloud ...
360° versus 3D Environments in VR Headsets for an Exploration Task
(The Eurographics Association, 2017)
For entertainment, pedagogical or cultural purposes, there is a need for fast and easy setup of virtual environments that represent real ones. The use of 360° video in Virtual Reality Headsets seems like a powerful tool ...
VibVid: VIBration Estimation from VIDeo by using Neural Network
(The Eurographics Association, 2017)
Along with advances in video technology in recent years, there is an increasing need for adding tactile sensation to it. Many researches on models for estimating appropriate tactile information from images and sounds ...
Viewpoint-Dependent Appearance-Manipulation with Multiple Projector-Camera Systems
(The Eurographics Association, 2017)
This paper proposes a novel projection display technique that realizes viewing-direction-dependent appearance-manipulation. The proposed method employs a multiple projector-camera feedback system, and each projector-camera ...
Won by a Head: A Platform Comparison of Smart Object Linking in Virtual Environments
(The Eurographics Association, 2017)
Mixed -reality platforms and toolkits are now more accessible than ever, bringing a renewed interest in interactive mixed-reality applications. However, more research is required to determine which available platforms are ...
Improving Collaboration in Augmented Video Conference using Mutually Shared Gaze
(The Eurographics Association, 2017)
To improve remote collaboration in video conferencing systems, researchers have been investigating augmenting visual cues onto a shared live video stream. In such systems, a person wearing a head-mounted display (HMD) and ...
User Interface Agents for Guiding Interaction with Augmented Virtual Mirrors
(The Eurographics Association, 2017)
This research investigates using user interface (UI) agents for guiding gesture based interaction with Augmented Virtual Mirrors. Compared to prior work in gesture interaction, where graphical symbols are used for guiding ...
Sharing Gaze for Remote Instruction
(The Eurographics Association, 2017)
In this paper, we report on how sharing gaze cues can assist remote instruction. A person wearing a head-mounted display and camera can share his or her view with a remote collaborator and get assistance on completing a ...