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Now showing items 11-16 of 16
Adapting Standard Video Codecs for Depth Streaming
(The Eurographics Association, 2011)
Cameras that can acquire a continuous stream of depth images are now commonly available, for instance the Microsoft Kinect. It may seem that one should be able to stream these depth videos using standard video codecs, such ...
Short Paper: Acquisition and Management of Building Materials for VR Applications
(The Eurographics Association, 2011)
This paper describes a workflow and system to digitize, manage and render large and fast changing sets of building materials, e.g. brick, concrete, ceramic tiles, for VR architectural visualization. We describe the use ...
Short Paper: Exploring the Object Relevance of a Gaze Animation Model
(The Eurographics Association, 2011)
Models for animating the eyes of virtual characters often focus on making the face appear natural and believable. There has been relatively little work in computer graphics that investigates the relevance of the objects ...
Short Paper: View Dependent Rendering to Simple Parametric Display Surfaces
(The Eurographics Association, 2011)
Computer displays have remained flat and rectangular for the most part. In this paper, we explore parametric display surfaces, which are of arbitrary shape, but with a mapping to a 2D domain for each pixel. The display ...
Realistic Lighting Simulation for Interactive VR Applications
(The Eurographics Association, 2011)
In the field of aircraft design, interior illumination increasingly becomes an important design element. Different illumination scenarios inside an aircraft cabin are considered to influence the mood of air passengers, ...
Bimanual Haptic Simulator for Medical Training: System Architecture and Performance Measurements
(The Eurographics Association, 2011)
In this paper we present a simulator for two-handed haptic interaction. As an application example, we chose a medical scenario that requires simultaneous interaction with a hand and a needle on a simulated patient. The ...