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The Effect of User Embodiment in AV Cinematic Experience
(The Eurographics Association, 2017)
Virtual Reality (VR) is becoming a popular medium for viewing immersive cinematic experiences using 360° panoramic movies and head mounted displays. There are previous research on user embodiment in real-time rendered VR, ...
Real-time Visual Representations for Mixed Reality Remote Collaboration
(The Eurographics Association, 2017)
We present a prototype Mixed Reality (MR) system with a hybrid interface to support remote collaboration between a local worker and a remote expert in a large-scale work space. By combining a low-resolution 3D point-cloud ...