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Methodology for Immersive Emotional Assessment of Virtual Product Design by Customers
(The Eurographics Association, 2013)
This paper presents a novel, integrated methodology for customer-centered emotional assessment of future products during the early conceptual design stages. This methodology integrates the technologies of Virtual Reality ...
A New Direct Manipulation Technique for Immersive 3D Virtual Environments
(The Eurographics Association, 2014)
In this paper, we introduce a new 7-Handle manipulation technique for 3D objects in immersive virtual environments and its evaluation. The 7-Handle technique includes a set of seven points which are flexibly attached to ...
The Effects of Indirect Real Body Cues of Irrelevant Parts on Virtual Body Ownership and Presence
(The Eurographics Association, 2016)
The employment of visual, auditory and tactile senses directly related to specific body limbs associated with task performance has been shown to give a person a perception of body ownership. However, there is much less ...
AquaCAVE: An Underwater Immersive Projection System for Enhancing the Swimming Experience
(The Eurographics Association, 2016)
AquaCAVE is an underwater immersive projection environment which faithfully reproduces the swimming experience in the virtual space. AquaCAVE is inspired by the surrounding projection system known as the CAVE Automatic ...
Neural Correlates of Disrupted Presence: Strange Disruptions in a Naturalistic Virtual Environment
(The Eurographics Association, 2014)
The concept of presence is commonly related to whether or not a user feels, acts, and reacts as if he/she were in a real familiar environment when using a virtual reality (VR) application. Understanding the neural correlates ...
Influence of Path Complexity on Spatial Overlap Perception in Virtual Environments
(The Eurographics Association, 2015)
Real walking in large virtual indoor environments within a limited real world workspace requires effective spatial compression methods. These methods should be unnoticed by the user. Scene manipulation that creates overlapping ...