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Physical Space Requirements for Redirected Walking: How Size and Shape Affect Performance
(The Eurographics Association, 2015)
Redirected walking provides a compelling solution to explore large virtual environments in a natural way. However, research literature provides few guidelines regarding trade-offs involved in selecting size and layout for ...
Personalized Animatable Avatars from Depth Data
(The Eurographics Association, 2013)
Abstract We present a method to create virtual character models of real users from noisy depth data. We use a combination of four depth sensors to capture a point cloud model of the person. Direct meshing of this data often ...
Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360° Movie
(The Eurographics Association, 2017)
Head-mounted displays are becoming increasingly popular as home entertainment devices for viewing 360° movies. This paper explores the effects of adding gesture interaction with virtual content and two different ...
Influence of Path Complexity on Spatial Overlap Perception in Virtual Environments
(The Eurographics Association, 2015)
Real walking in large virtual indoor environments within a limited real world workspace requires effective spatial compression methods. These methods should be unnoticed by the user. Scene manipulation that creates overlapping ...