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Semantic Modelling of Interactive 3D Content
(The Eurographics Association, 2013)
Interactive three-dimensional content is the primary element of virtual reality (VR) and augmented reality (AR) systems. The increasing complexity and the use of VR/AR systems in various application domains requires efficient ...
Background Motion, Clutter, and the Impact on Virtual Object Motion Perception in Augmented Reality
(The Eurographics Association, 2013)
Background motion and visual clutter are present in almost all augmented reality applications. However, there is minimal prior work that has investigated the effects that background motion and clutter (e.g., a busy city ...
Exploring Distant Objects with Augmented Reality
(The Eurographics Association, 2013)
Augmented reality (AR) enables users to retrieve additional information about the real world objects and locations. Exploring such location-based information in AR requires physical movement to different viewpoints, which ...
Personalized Animatable Avatars from Depth Data
(The Eurographics Association, 2013)
Abstract We present a method to create virtual character models of real users from noisy depth data. We use a combination of four depth sensors to capture a point cloud model of the person. Direct meshing of this data often ...
Visual Attention to Wayfinding Aids in Virtual Environments
(The Eurographics Association, 2013)
In an empirical evaluation, we examined participants' visual attention allocation to a dynamic wayfinding map in a complex simulation meant to educate medical practitioners in a hand hygiene protocol. Complex virtual ...