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Soft Finger-tip Sensing Probe Based on Haptic Primary Colors
(The Eurographics Association, 2018)
This paper describes a novel tactile sensing probe based on haptic primary colors (HPCs) and a tactile classifying system. We developed a finger-type soft tactile probe incorporating a sensor to measure three physical ...
Individualized Calibration of Rotation Gain Thresholds for Redirected Walking
(The Eurographics Association, 2018)
Redirected walking allows the exploration of large virtual environments within a limited physical space. To achieve this, redirected walking algorithms must maximize the rotation gains applied while remaining imperceptible ...
Evaluating and Comparing Game-controller based Virtual Locomotion Techniques
(The Eurographics Association, 2017)
The incremental hardware costs of virtual locomotion are minimized when the technique uses interaction capabilities available in controllers and devices that are already part of the VE system, e.g., gamepads, keyboards, ...
HTC Vive Pro Time Performance Benchmark for Scientific Research
(The Eurographics Association, 2018)
Widespread availability of consumer-level virtual reality (VR) devices creates a venue for their massive use in psychology and neuroscience research. The application of VR to scientific research however poses significant ...
Studying Levels of Presence in a Virtual Environment Simulating Drug Use in Schools: Effect on Different Character Perspectives
(The Eurographics Association, 2018)
This paper studies the aspect of presence in a Virtual Reality (VR) environment that can be used for training purposes in the education sector and more specifically for teacher training and professional development. During ...
Physical Space Requirements for Redirected Walking: How Size and Shape Affect Performance
(The Eurographics Association, 2015)
Redirected walking provides a compelling solution to explore large virtual environments in a natural way. However, research literature provides few guidelines regarding trade-offs involved in selecting size and layout for ...
Methodology for Immersive Emotional Assessment of Virtual Product Design by Customers
(The Eurographics Association, 2013)
This paper presents a novel, integrated methodology for customer-centered emotional assessment of future products during the early conceptual design stages. This methodology integrates the technologies of Virtual Reality ...
Redirected Steering for Virtual Self-Motion Control with a Motorized Electric Wheelchair
(The Eurographics Association, 2012)
Redirection techniques have shown great potential for enabling users to travel in large-scale virtual environments while their physical movements have been limited to a much smaller laboratory space. Traditional redirection ...
Archives of Thrill: The V-Armchair Experience
(The Eurographics Association, 2017)
Technology for older people is typically concerned either with health care or accessibility of existing systems. In this paper we take a more 'entertainment-oriented' approach to developing experiences aimed at older users. ...
Ethical Considerations for the Use of Virtual Reality: An Evaluation of Practices in Academia and Industry
(The Eurographics Association, 2017)
The following article offers a set of recommendations that are considered relevant for designing and executing experiences with Virtual Reality (VR) technology. It presents a brief review of the history and evolution of ...