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Ray-Traced Collision Detection: Interpenetration Control and Multi-GPU Performance
(The Eurographics Association, 2013)
We proposed in [LGA13] an iterative ray-traced collision detection algorithm (IRTCD) that exploits spatial and temporal coherency and proved to be computationally efficient but at the price of some geometrical approximations ...
From Observations to Collaborative Simulation: Application to Surgical Training
(The Eurographics Association, 2016)
In surgical training, Virtual Reality systems are mainly focused on technical surgical skills, leaving out procedural aspects. Our project aims at providing a novel approach to the use of Virtual Reality addressing this ...
Softgenlock: Active Stereo and GenLock for PC Cluster
(The Eurographics Association, 2003)
In this paper, we present SoftGenLock, an open source software that enables genlock and active stereo on commodity graphics cards. SoftGenLock is implemented on top of Linux. It does not require any hardware modification ...
A New Adaptive Data Distribution Model for Consistency Maintenance in Collaborative Virtual Environments
(The Eurographics Association, 2010)
Ensuring that all the users see the same state of a Collaborative Virtual Environment (CVE) at the same time is very important to provide effective collaboration between these users. Absolute consistency is nearly impossible ...
The Stretchable Arms for Collaborative Remote Guiding
(The Eurographics Association, 2015)
The help of a remote expert to guide an agent in performing a physical task can be advantageous in many ways: saving time and money by avoiding travel, and thus increasing the rate of intervention. In many situations, the ...
Roles in Collaborative Virtual Environments for Training
(The Eurographics Association, 2015)
In this paper we present a novel approach to role modelling for Collaborative Virtual Environments with an Action Oriented Scenario Engine. Our role model is able to take into account different data about the actions such ...
Evaluation of a Mixed Reality based Method for Archaeological Excavation Support
(The Eurographics Association, 2019)
In the context of archaeology, most of the time, micro-excavation for the study of furniture (metal, ceramics...) or archaeological context (incineration, bulk sampling) is performed without complete knowledge of the ...
Interactive and Immersive Tools for Point Clouds in Archaeology
(The Eurographics Association, 2019)
In this article, we present a framework for an immersive and interactive 3D manipulation of large point clouds, in the context of an archaeological study. The framework was designed in an interdisciplinary collaboration ...
Authoring AR Interaction by AR
(The Eurographics Association, 2019)
The demand for augmented reality applications is rapidly growing. In many domains, we observe a new interest for this technology, stressing the need for more efficient ways of producing augmented content. Similarly to ...
Immersive Volumetric Point Cloud Manipulation for Cultural Heritage
(The Eurographics Association, 2021)
In this paper, we present a framework for an immersive and interactive 3D manipulation of volumetric point clouds in virtual reality. The framework was designed to meet the needs of cultural heritage experts such as ...