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Interfaces for Cloning in Immersive Virtual Environments
(The Eurographics Association, 2004)
Three-dimensional objects in many applications domains, such as architecture and construction, can be extremely complex and can consist of a large number of components. However, many of these complex objects also contain ...
3D User Interfaces Using Tracked Multi-touch Mobile Devices
(The Eurographics Association, 2012)
Multi-touch mobile devices are becoming ubiquitous due to the proliferation of smart phone platforms such as the iPhone and Android. Recent research has explored the use of multi-touch input for 3D user interfaces on ...
Trade-Offs Related to Travel Techniques and Level of Display Fidelity in Virtual Data-Analysis Environments
(The Eurographics Association, 2012)
Because effective navigation in 3D virtual environments (VEs) depends on the specifics of the travel techniques and the display system, we compared two travel techniques (steering and target-based) and two display conditions-a ...
Towards Preferences in Virtual Environment Interfaces
(The Eurographics Association, 2002)
Virtual Environment interfaces are designed by implementing an interaction metaphor and comparing it to existing implementations. This technique has proven effective in desktop interfaces but the difficulty of working ...
Higher Levels of Immersion Improve Procedure Memorization Performance
(The Eurographics Association, 2009)
Researchers have proposed that immersion could have advantages for tasks involving abstract mental activities, such as conceptual learning; however, there are few empirical results that support this idea. We hypothesized ...
An Evaluation of the Effects of Hyper-Natural Components of Interaction Fidelity on Locomotion Performance in Virtual Reality
(The Eurographics Association, 2015)
Virtual reality (VR) locomotion techniques that approximate real-world walking often have lower performance than fully natural real walking due to moderate interaction fidelity. Other techniques with moderate fidelity, ...