Browsing EGVE: Eurographics Workshop on Virtual Environments by Subject "Artificial"
Now showing items 1-20 of 37
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3D User Interfaces Using Tracked Multi-touch Mobile Devices
(The Eurographics Association, 2012)Multi-touch mobile devices are becoming ubiquitous due to the proliferation of smart phone platforms such as the iPhone and Android. Recent research has explored the use of multi-touch input for 3D user interfaces on ... -
Analysis of Depth Perception with Virtual Mask in Stereoscopic AR
(The Eurographics Association, 2015)A practical application of Augmented Reality (AR) is see-through vision, a technique that enables a user to observe an inner object located behind a real object by superimposing the virtually visualized inner object onto ... -
An Augmented Reality and Virtual Reality Pillar for Exhibitions: A Subjective Exploration
(The Eurographics Association, 2017)This paper presents the development of an Augmented Reality (AR) and Virtual Reality (AR) pillar, a novel approach for showing AR and VR content in a public setting. A pillar in a public exhibition venue was converted to ... -
Background Motion, Clutter, and the Impact on Virtual Object Motion Perception in Augmented Reality
(The Eurographics Association, 2013)Background motion and visual clutter are present in almost all augmented reality applications. However, there is minimal prior work that has investigated the effects that background motion and clutter (e.g., a busy city ... -
Comparing Auditory and Haptic Feedback for a Virtual Drilling Task
(The Eurographics Association, 2012)While visual feedback is dominant in Virtual Environments, the use of other modalities like haptics and acoustics can enhance believability, immersion, and interaction performance. Haptic feedback is especially helpful for ... -
Development of Encountered-type Haptic Interface that can Independently Control Volume and Rigidity of 3D Virtual Object
(The Eurographics Association, 2015)This paper describes the development of an encountered-type haptic interface that can independently present the physical characteristics of 3D virtual objects, such as shape and rigidity, in the real world. This interface ... -
Development of Mutual Telexistence System using Virtual Projection of Operator's Egocentric Body Images
(The Eurographics Association, 2015)In this paper, a mobile telexistence system that provides mutual embodiment of user's body in a remote place is discussed. A fully mobile slave robot was designed and developed to deliver visual and motion mapping with ... -
Dynamic View Expansion for Improving Visual Search in Video See-through AR
(The Eurographics Association, 2016)The extension or expansion of human vision is often accomplished with video see-through head mounted displays (HMDs) because of their clarity and ability to modulate background information. However, little is known about ... -
The Effects of Avatars on Presence in Virtual Environments for Persons with Mobility Impairments
(The Eurographics Association, 2014)The main question we ask is: How do avatars affect presence specifically for Persons with Mobility Impairments (PMIs)? For example, PMIs' deficits in the proprioceptive sense could affect their body perception in immersive ... -
An Empiric Evaluation of Confirmation Methods for Optical See-Through Head-Mounted Display Calibration
(The Eurographics Association, 2012)The calibration of optical see-through head-mounted displays (OSTHMDs) is an important fundament for correct object alignment in augmented reality. Any calibration process for OSTHMDs requires users to align 2D points in ... -
Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360° Movie
(The Eurographics Association, 2017)Head-mounted displays are becoming increasingly popular as home entertainment devices for viewing 360° movies. This paper explores the effects of adding gesture interaction with virtual content and two different ... -
Exploring Distant Objects with Augmented Reality
(The Eurographics Association, 2013)Augmented reality (AR) enables users to retrieve additional information about the real world objects and locations. Exploring such location-based information in AR requires physical movement to different viewpoints, which ... -
Global Landmarks Do Not Necessarily Improve Spatial Performance in Addition to Bodily Self-Movement Cues when Learning a Large-Scale Virtual Environment
(The Eurographics Association, 2015)Comparing spatial performance in different virtual reality setups can indicate which cues are relevant for a realistic virtual experience. Bodily self-movement cues and global orientation information were shown to increase ... -
An HMD-based Mixed Reality System for Avatar-Mediated Remote Collaboration with Bare-hand Interaction
(The Eurographics Association, 2015)We present a novel system for mixed reality based remote collaboration system, which enables a local user to interact and collaborate with another user from remote space using natural hand motion. Unlike conventional system ... -
Indoor Tracking for Large Area Industrial Mixed Reality
(The Eurographics Association, 2012)For mixed reality (MR) applications the tracking of a video camera in a rapidly changing large environment with several hundred square meters still represents a challenging task. In contrast to an installation in a laboratory, ... -
Influence of Path Complexity on Spatial Overlap Perception in Virtual Environments
(The Eurographics Association, 2015)Real walking in large virtual indoor environments within a limited real world workspace requires effective spatial compression methods. These methods should be unnoticed by the user. Scene manipulation that creates overlapping ... -
The Influence of Real Human Personality on Social Presence with a Virtual Human in Augmented Reality
(The Eurographics Association, 2016)Human responses to an interaction with a Virtual Human (VH) can be influenced by both external factors such as technologyrelated limitations, and internal factors such as individual differences in personality. While the ... -
Interpretation of Tactile Sensation using an Anthropomorphic Finger Motion Interface to Operate a Virtual Avatar
(The Eurographics Association, 2014)The objective of the system presented in this paper is to give users tactile feedback while walking in a virtual world through an anthropomorphic finger motion interface. We determined that the synchrony between the first ... -
Investigation of Dynamic View Expansion for Head-Mounted Displays with Head Tracking in Virtual Environments
(The Eurographics Association, 2014)Head mounted displays (HMD) are widely used for visual immersion in virtual reality (VR) systems. It is acknowledged that the narrow field of view (FOV) for most HMD models is the leading cause of insufficient quality of ... -
Modifying an Identified Size of Objects Handled with Two Fingers Using Pseudo-Haptic Effects
(The Eurographics Association, 2012)In our research, we aim to construct a visuo-haptic system that employs pseudo-haptic effects to provide users with the sensation of touching virtual objects of varying shapes. Thus far, we have proved that it can be ...