Browsing EGVE: Eurographics Workshop on Virtual Environments by Title
Now showing items 455-474 of 490
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V3S, a Virtual Environment for Risk Management Training
(The Eurographics Association, 2011)In high risk industries, risk management training has become a major issue. It requires not only to teach rules and procedures, but also to promote a real understanding of the risks that are at stake and to train learners ... -
Verification of Necessity of Equivalent Gravity in Telexistence With Scale Conversion for Utilization of Humanoid Small Robot
(The Eurographics Association, 2018)According to the concept of telexistence, even telexistence with scale conversion requires control of a robot to maintain the same attitude as that of the operator. However, a mismatch arises between the posture of a person ... -
VibVid: VIBration Estimation from VIDeo by using Neural Network
(The Eurographics Association, 2017)Along with advances in video technology in recent years, there is an increasing need for adding tactile sensation to it. Many researches on models for estimating appropriate tactile information from images and sounds ... -
View Dependent Tone Mapping of HDR Panoramas for Head Mounted Displays
(The Eurographics Association, 2016)Head mounted display(HMD)s are characterized by relatively low resolution and low dynamic range. These limitations significantly reduce the visual quality of photorealistic captures on such displays. In this paper we present ... -
A View Management Method for Mobile Mixed Reality Systems
(The Eurographics Association, 2008)This paper describes a view management method for annotations on mobile mixed reality systems. In recent years, mobile devices, such as mobile phones and PDAs, have rapidly gained popularity. Thus, MR systems using mo- ... -
Viewpoint-Dependent Appearance-Manipulation with Multiple Projector-Camera Systems
(The Eurographics Association, 2017)This paper proposes a novel projection display technique that realizes viewing-direction-dependent appearance-manipulation. The proposed method employs a multiple projector-camera feedback system, and each projector-camera ... -
VIRPI: A High-Level Toolkit for Interactive Scientific Visualization in Virtual Reality
(The Eurographics Association, 2001)Research areas that require interactive visualization of simulation data tend to dismiss virtual reality due to the lack of accessible tools for application specialists. This paper presents an integral toolkit for interactive ... -
Virtual Ability Simulation: Applying Rotational Gain to the Leg to Increase Confidence During Physical Rehabilitation
(The Eurographics Association, 2019)This paper investigates a concept called Virtual Ability Simulation (VAS) for people with disability due to Multiple Sclerosis (MS), in a virtual reality (VR) environment. In a VAS people with a disability perform tasks ... -
Virtual Avatars as Children Companions For a VR-based Educational Platform: How Should They Look Like?
(The Eurographics Association, 2020)Virtual Reality (VR) has the potential of becoming a game changer in education, with studies showing that VR can lead to better quality of and access to education. One area that is promising, especially for young children, ... -
A Virtual Environment for Conceptual Design in Architecture
(The Eurographics Association, 2003)We present a virtual environment application that has been developed for conceptual design in architecture and seeks to emulate aspects of a typical designer's work area. The environment provides a means of creating and ... -
Virtual Fixtures in VR - Perceptual Overlays for Assisted Teleoperation, Teleprogramming and Learning
(The Eurographics Association, 2018)Current advances in mixed reality (MR) technology achieves both, making the sensations more immersive and plausible, but also increase the utilization of these technologies in robotics. Their low-cost and the low effort ... -
Virtual Hippotherapy for the Treatment of Idiopathic Scoliosis
(The Eurographics Association, 2021)We present a prototype of an integrated virtual reality (VR) system which is intended to supplement traditional therapeutic practices for the conservative treatment of idiopathic scoliosis. Our solution is inspired by ... -
Virtual Planetarium in CyberStage
(The Eurographics Association, 2000)We describe an educational application in virtual environment, intended for teaching and demonstration of basics of astronomy. The application includes 3D models of 30 objects in the Solar System, 3200 nearby stars, a large ... -
Virtual Pockets in Virtual Reality
(The Eurographics Association, 2005)This paper presents the use of the virtual pocket user interface metaphor in virtual environments (VEs). Virtual pockets act like real-world pockets ó the user can put tools into pockets and select them with simple gestures. ... -
Virtual Prints: Leaving trails in Virtual Environments
(The Eurographics Association, 2002)In this paper the concept of Virtual Prints (ViPs) is introduced and alternative ways in which they can be used are suggested. The design and required functionality of a software mechanism for creating and interacting with ... -
Virtual Reality Application for Blind People in Unknown Interior Spaces
(The Eurographics Association, 2018)Virtual reality applications (VRA) with 3D sounds on smartphones were used by six blind adults for indoor navigation. Each application provided users with three audio outputs with linear, logarithmic and customized response ... -
Virtual Reality in Web-Based Training Programs
(The Eurographics Association, 2003)This paper illustrates the use of a virtual environment (VE) in universities and private industry educational programs and training. The principles are demonstrated in the field of the design of plastic moulded parts under ... -
Virtual Reality Serious Game as an Assistive Technology to Support Pediatric Visual Perceptual Training
(The Eurographics Association, 2020)Amblyopia is a neurological impairment where children suffer from the insufficient visual gathering. Recent studies investigated the ability to improve amblyopic children's visual acuity. However, according to previous ... -
The Virtual Showcase as a new Platform for Augmented Reality Digital Storytelling ve
(The Eurographics Association, 2003)In this paper we discuss a case study for which we applied a customized augmented reality display - the Virtual Showcase - as a new platform for digital storytelling. Different storytelling components are identified and ... -
Virtual Spring Manipulators for Particle Steering in Molecular Dynamics on the ResponsiveWorkbench
(The Eurographics Association, 2002)In this paper we present new virtual spring manipulator-based tools for steering particles in molecular dynamics simulations in virtual environments. We briefly overview the MolDRIVE system, our visualization and computational ...