Browsing EGVE: Eurographics Workshop on Virtual Environments by Title
Now showing items 446-465 of 490
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Usability of Augmented Reality in Aeronautic Maintenance, Repair and Overhaul
(The Eurographics Association, 2018)Augmented Reality (AR) is a strong growing research topic in several areas including industry, training, art and entertainment. AR can help users to achieve very complex tasks by enhancing their vision with useful and ... -
User Centred Methods for Gathering VR Design Tool Requirements
(The Eurographics Association, 2011)This paper addresses the use of VR to facilitate design tasks in the early stages of a product design process. A preliminary exploratory study, involving over thirty interviews amongst four industrial partners, revealed ... -
User Interface Agents for Guiding Interaction with Augmented Virtual Mirrors
(The Eurographics Association, 2017)This research investigates using user interface (UI) agents for guiding gesture based interaction with Augmented Virtual Mirrors. Compared to prior work in gesture interaction, where graphical symbols are used for guiding ... -
User-Centered Design of Immersive Research Applications for Understanding Written Artefacts
(The Eurographics Association, 2021)Writing is an essential cultural technique that shaped our world's societies and is an important cultural heritage. The Cluster of Excellence 'Understanding Written Artefacts' is an interdisciplinary and cross-cultural ... -
Using a single Spatial light modulator for stereoscopic images of high color quality and resolution
(The Eurographics Association, 2005)Since stereoscopy is a fundamental part of an immersive display, stereoscopic imaging has been part of many research papers and patents in the past. There have been different approaches developed to generate and transport ... -
Using Exercise Cycle as a Haptic Input Device in a Virtual Environment
(The Eurographics Association, 2001)Virku (Virtual Fitness Centre) is a study, in which an exercise cycle is used for navigating in a virtual environment. The cycle acts as a haptic bodily user interface between the user and the simulation. The simulation ... -
Using Saccadic Suppression to Hide Graphic Updates
(The Eurographics Association, 2004)In interactive graphics it is often necessary to introduce large changes in the image in response to updated information about the state of the system. Updating the local state immediately would lead to a sudden transient ... -
Using Teleporting, Awareness and Multiple Views to Improve Teamwork in Collaborative Virtual Environments
(The Eurographics Association, 2008)Mobile Group Dynamics (MGDs) are a suite of techniques that help people work together in large-scale col- laborative virtual environments (CVEs). The present paper describes the implementation and evaluation of three ... -
Using Time-of-Flight Range Data for Occlusion Handling in Augmented Reality
(The Eurographics Association, 2007)One of the main problems of monoscopic video see-through augmented reality (AR) is the lack of reliable depth information. This makes it difficult to correctly represent complex spatial interactions between real and virtual ... -
V3S, a Virtual Environment for Risk Management Training
(The Eurographics Association, 2011)In high risk industries, risk management training has become a major issue. It requires not only to teach rules and procedures, but also to promote a real understanding of the risks that are at stake and to train learners ... -
Verification of Necessity of Equivalent Gravity in Telexistence With Scale Conversion for Utilization of Humanoid Small Robot
(The Eurographics Association, 2018)According to the concept of telexistence, even telexistence with scale conversion requires control of a robot to maintain the same attitude as that of the operator. However, a mismatch arises between the posture of a person ... -
VibVid: VIBration Estimation from VIDeo by using Neural Network
(The Eurographics Association, 2017)Along with advances in video technology in recent years, there is an increasing need for adding tactile sensation to it. Many researches on models for estimating appropriate tactile information from images and sounds ... -
View Dependent Tone Mapping of HDR Panoramas for Head Mounted Displays
(The Eurographics Association, 2016)Head mounted display(HMD)s are characterized by relatively low resolution and low dynamic range. These limitations significantly reduce the visual quality of photorealistic captures on such displays. In this paper we present ... -
A View Management Method for Mobile Mixed Reality Systems
(The Eurographics Association, 2008)This paper describes a view management method for annotations on mobile mixed reality systems. In recent years, mobile devices, such as mobile phones and PDAs, have rapidly gained popularity. Thus, MR systems using mo- ... -
Viewpoint-Dependent Appearance-Manipulation with Multiple Projector-Camera Systems
(The Eurographics Association, 2017)This paper proposes a novel projection display technique that realizes viewing-direction-dependent appearance-manipulation. The proposed method employs a multiple projector-camera feedback system, and each projector-camera ... -
VIRPI: A High-Level Toolkit for Interactive Scientific Visualization in Virtual Reality
(The Eurographics Association, 2001)Research areas that require interactive visualization of simulation data tend to dismiss virtual reality due to the lack of accessible tools for application specialists. This paper presents an integral toolkit for interactive ... -
Virtual Ability Simulation: Applying Rotational Gain to the Leg to Increase Confidence During Physical Rehabilitation
(The Eurographics Association, 2019)This paper investigates a concept called Virtual Ability Simulation (VAS) for people with disability due to Multiple Sclerosis (MS), in a virtual reality (VR) environment. In a VAS people with a disability perform tasks ... -
Virtual Avatars as Children Companions For a VR-based Educational Platform: How Should They Look Like?
(The Eurographics Association, 2020)Virtual Reality (VR) has the potential of becoming a game changer in education, with studies showing that VR can lead to better quality of and access to education. One area that is promising, especially for young children, ... -
A Virtual Environment for Conceptual Design in Architecture
(The Eurographics Association, 2003)We present a virtual environment application that has been developed for conceptual design in architecture and seeks to emulate aspects of a typical designer's work area. The environment provides a means of creating and ... -
Virtual Fixtures in VR - Perceptual Overlays for Assisted Teleoperation, Teleprogramming and Learning
(The Eurographics Association, 2018)Current advances in mixed reality (MR) technology achieves both, making the sensations more immersive and plausible, but also increase the utilization of these technologies in robotics. Their low-cost and the low effort ...