Now showing items 344-363 of 490

    • R-V Dynamics Illusion: Psychophysical Phenomenon Caused by the Difference between Dynamics of Real Object and Virtual Object 

      Kataoka, Yuta; Hashiguchi, Satoshi; Shibata, Fumihisa; Kimura, Asako (The Eurographics Association, 2015)
      In Mixed-Reality (MR) space, it appeared that the sense of weight can be affected by a MR visual stimulation with a movable portion. We named this psychophysical influence caused by the difference between dynamics of the ...
    • Rail-Track Viewer - An Image-Based Virtual Walkthrough System 

      Yang, Lining; Crawfis, Roger (The Eurographics Association, 2002)
      Complex renderings of synthetic scenes or virtual environments, once deemed impossible for consumer rendering, are becoming available as tools for young artists. These renderings, due to their highquality image synthesis, ...
    • Random-Forest-Based Initializer for Real-time Optimization-based 3D Motion Tracking Problems 

      Huang, Jiawei; Sugawara, Ryo; Komura, Taku; Kitamura, Yoshifumi (The Eurographics Association, 2019)
      Many motion tracking systems require solving inverse problem to compute the tracking result from original sensor measurements, such as images from cameras and signals from receivers. For real-time motion tracking, such ...
    • Ray-Traced Collision Detection: Interpenetration Control and Multi-GPU Performance 

      Lehericey, Francois; Gouranton, Valérie; Arnaldi, Bruno (The Eurographics Association, 2013)
      We proposed in [LGA13] an iterative ray-traced collision detection algorithm (IRTCD) that exploits spatial and temporal coherency and proved to be computationally efficient but at the price of some geometrical approximations ...
    • Real Time Remapping of a Third Arm in Virtual Reality 

      Drogemuller, Adam; verhulst, adrien; Volmer, Benjamin; Thomas, Bruce; Inami, Masahiko; Sugimoto, Maki (The Eurographics Association, 2019)
      We present an initial study investigating the usability of a system for users to use their own limbs (here the left arm, right arm, left leg, right leg and head) to remap and control a virtual third arm. The remapping was ...
    • Real-Time 3D Peripheral View Analysis 

      Moniri, Mohammad Mehdi; Luxenburger, Andreas; Schuffert, Winfried; Sonntag, Daniel (The Eurographics Association, 2016)
      Human peripheral vision suffers from several limitations that differ among various regions of the visual field. Since these limitations result in natural visual impairments, many interesting intelligent user interfaces ...
    • Real-time Ambient Fusion of Commodity Tracking Systems for Virtual Reality 

      Fountain, Jake; Smith, Shamus P. (The Eurographics Association, 2017)
      Cross-compatibility of virtual reality devices is limited by the difficulty of alignment and fusion of data between systems. In this paper, a plugin for ambiently aligning the reference frames of virtual reality tracking ...
    • Real-time Color Ball Tracking for Augmented Reality 

      Sýkora, Daniel; Sedlácek, David; Riege, Kai (The Eurographics Association, 2008)
      In this paper, we introduce a light-weight and robust tracking technique based on color balls. The algorithm builds on a variant of randomized Hough transform and is optimized for a use in real-time applications like on ...
    • Real-time Deformation of Detailed Geometry Based on Mappings to a Less Detailed Physical Simulation on the GPU 

      Mosegaard, J.; Sørensen, T. S. (The Eurographics Association, 2005)
      Modern graphics processing units (GPUs) can be effectively used to solve physical systems. To use the GPU optimally, the discretization of the physical system is often restricted to a regular grid. When grid values represent ...
    • Real-Time Representation of Complex Lighting Data in a Nightdrive Simulation 

      Berssenbrügge, J.; Gausemeier, J.; Grafe, M.; Matysczok, C.; Pöhland, K. (The Eurographics Association, 2003)
      For the development of new automobile lighting systems, special raytracing methods are used to completely simulate the illumination properties of the new product. For further evaluation, real test drives with real prototypes ...
    • Real-time Self-contact Retargeting of Avatars down to Finger Level 

      Delahaye, Mathias; Herbelin, Bruno; Boulic, Ronan (The Eurographics Association, 2023)
      We interact with the world through a body that includes hands and fingers. Likewise, providing an avatar allowing the control of a virtual body with fingers is an important step to improve the user experience in VR. When ...
    • Real-time simulation of elastic objects in Virtual Environments using finite element method and precomputed Green s functions 

      Nikitin, Igor; Nikitina, Lialia; Frolov, Pavel; Goebbels, Gernot; Göbel, Martin (The Eurographics Association, 2002)
      Simulation of an object s elastic deformation is an important feature in applications where three-dimensional object behavior is explored. In addition, the benefits of user-object interactions are best realized in interactive ...
    • A Real-Time System for Full Body Interaction with Virtual Worlds 

      Hasenfratz, J-M.; Lapierre, M.; Sillion, F. (The Eurographics Association, 2004)
      Real-time video acquisition is becoming a reality with the most recent camera technology. Three-dimensional models can be reconstructed from multiple views using visual hull carving techniques. However the combination of ...
    • Real-time Visual Representations for Mixed Reality Remote Collaboration 

      Gao, Lei; Bai, Huidong; Piumsomboon, Thammathip; Lee, Gun A.; Lindeman, Robert W.; Billinghurst, Mark (The Eurographics Association, 2017)
      We present a prototype Mixed Reality (MR) system with a hybrid interface to support remote collaboration between a local worker and a remote expert in a large-scale work space. By combining a low-resolution 3D point-cloud ...
    • Realistic Lighting Simulation for Interactive VR Applications 

      Löffler, Alexander; Marsalek, Lukas; Hoffmann, Hilko; Slusallek, Philipp (The Eurographics Association, 2011)
      In the field of aircraft design, interior illumination increasingly becomes an important design element. Different illumination scenarios inside an aircraft cabin are considered to influence the mood of air passengers, ...
    • Realizing a New Step-in-place Locomotion interface for Virtual Environment with Large Display System 

      Bouguila, Laroussi; Ishii, Masahiro; Sato, Makoto (The Eurographics Association, 2002)
      Omni-directional locomotion systems are yet of little advantage in virtual environments (VEs) with limited large display system, where users may experience visual-less situations when they move in a direction that is not ...
    • ReallifeEngine: A Mixed Reality-Based Visual Programming System for SmartHomes 

      Suzuki, Ryohei; Masai, Katsutoshi; Sugimoto, Maki (The Eurographics Association, 2019)
      The conveniences experienced by society have tremendously improved with the development of the Internet of Things (IoT). Among the affordances stemming from this innovation is an IoT concept called the SmartHome, which is ...
    • Redirected Steering for Virtual Self-Motion Control with a Motorized Electric Wheelchair 

      Fiore, Loren Puchalla; Phillips, Lane; Bruder, Gerd; Interrante, Victoria; Steinicke, Frank (The Eurographics Association, 2012)
      Redirection techniques have shown great potential for enabling users to travel in large-scale virtual environments while their physical movements have been limited to a much smaller laboratory space. Traditional redirection ...
    • Redirected Walking in Place 

      Razzaque, Sharif; Swapp, David; Slater, Mel; Whitton, Mary C.; Steed, Anthony (The Eurographics Association, 2002)
      This paper describes a method for allowing people to virtually move around a CAVE without ever having to turn to face the missing back wall. We describe the method, and report a pilot study of 28 participants, half of ...
    • Reducing Fragmentation in Telecollaboration by Using IPT Interfaces 

      Roberts, D.; Al-Liabi, M.; Wolff, R.; Otto, O.; Al-Khalifah, A. (The Eurographics Association, 2005)
      Telecommunication systems, such as AccessGrid, allow collaboration across a distributed team. However, these systems typically introduce fragmentation into the view of the shared environment. Many have found that IPT systems ...