Now showing items 299-318 of 490

    • Natural Interaction in Asymmetric Teleconference using Stuffed-toy Avatar Robot 

      Fuady, Samratul; Orishige, Masato; Haoyan, Li; Mitake, Hironori; Hasegawa, Shoichi (The Eurographics Association, 2016)
      In this paper, we propose an asymmetric teleconference system using stuffed-toy robot as the representative of the remote user. Our main goal is to realize the system that can provide natural conversation both on the remote ...
    • Näprä - Affordable Fingertip Tracking with Ultrasound 

      Reunanen, M.; Palovuori, K.; Ilmonen, T.; Mäkelä, W. (The Eurographics Association, 2005)
      In this paper we present Näprä, a novel tracking device suitable for fine motor interaction. The motivation for building the device was the need to track users' fingertips in an immersive free-hand drawing environment. ...
    • Networked Displays for VR Applications: Display as a Service 

      Löffler, Alexander; Pica, Luciano; Hoffmann, Hilko; Slusallek, Philipp (The Eurographics Association, 2012)
      Stereoscopic Liquid Crystal Displays (LCDs) in a tiled setup, so-called display walls, are rising as a replacement for the classic projection-based systems for Virtual Reality (VR) applications. They have numerous benefits ...
    • Neural Correlates of Disrupted Presence: Strange Disruptions in a Naturalistic Virtual Environment 

      Sjoelie, Daniel; Kalpouzos, Gregoria; Eriksson, Johan (The Eurographics Association, 2014)
      The concept of presence is commonly related to whether or not a user feels, acts, and reacts as if he/she were in a real familiar environment when using a virtual reality (VR) application. Understanding the neural correlates ...
    • A New Adaptive Data Distribution Model for Consistency Maintenance in Collaborative Virtual Environments 

      Fleury, Cédric; Duval, Thierry; Gouranton, Valérie; Arnaldi, Bruno (The Eurographics Association, 2010)
      Ensuring that all the users see the same state of a Collaborative Virtual Environment (CVE) at the same time is very important to provide effective collaboration between these users. Absolute consistency is nearly impossible ...
    • A New Approach to Utilize Augmented Reality on Precision Livestock Farming 

      Zhao, Zongyuan; Yang, Wenli; Chinthammit, Winyu; Rawnsley, Richard; Neumeyer, Paul; Cahoon, Stephen (The Eurographics Association, 2017)
      This paper proposes a new method that utilizes AR to assist pasture-based dairy farmers identify and locate animal within large herds. Our proposed method uses GPS collars on cows and digital camera and on-board GPS on a ...
    • A New Direct Manipulation Technique for Immersive 3D Virtual Environments 

      Nguyen, Thi-Thuong Huyen; Duval, Thierry; Pontonnier, Charles (The Eurographics Association, 2014)
      In this paper, we introduce a new 7-Handle manipulation technique for 3D objects in immersive virtual environments and its evaluation. The 7-Handle technique includes a set of seven points which are flexibly attached to ...
    • A New View Management Method for Wearable Augmented Reality Systems - Emphasizing the User-viewed Object and the Corresponding Annotation - 

      Tenmoku, R.; Kanbara, M.; Yokoya, N. (The Eurographics Association, 2006)
      This paper describes a new view management method for annotation overlay using augmented reality(AR) systems. The proposed method emphasizes the user-viewed object and the corresponding annotation in order to present links ...
    • Novative Rendering and Physics Engines to Apprehend Special Relativity 

      Doat, Tony; Parizot, Etienne; Vézien, Jean-Marc (The Eurographics Association, 2011)
      Relativity, as introduced by Einstein, is regarded as one of the most important revolutions in the history of physics. Nevertheless, the observation of direct outcomes of this theory on mundane objects is impossible because ...
    • A Novel Approach for Cooperative Motion Capture (COMOCAP) 

      Welch, Gregory; Wang, Tianren; Bishop, Gary; Bruder, Gerd (The Eurographics Association, 2018)
      Conventional motion capture (MOCAP) systems, e.g., optical systems, typically perform well for one person, but less so for multiple people in close proximity. Measurement quality can decline with distance, and even drop ...
    • Novel Shutter Glass Control for Simultaneous Projection and Picture Acquisition 

      Kunz, Andreas M.; Spagno, Christian P. (The Eurographics Association, 2001)
      Virtual reality offers completely new possibilities for collaborative work over distributed environments. To enable collaborative work, it is necessary that both, virtual objects as well as the other users, can be seen ...
    • Olfactory Display: Fluid Dynamic Considerations for Realistic Odor Presentation 

      Matsukura, Haruka; Ishida, Hiroshi (The Eurographics Association, 2009)
      This paper describes some fluid dynamic considerations for attaining realistic odor presentation using an olfactory display. Molecular diffusion is an extremely slow process and, therefore, odor molecules released from ...
    • OmniTiles - A User-Customizable Display Using An Omni-Directional Camera Projector System 

      Hoffard, Jana; Miyafuji, Shio; Pardomuan, Jefferson; Sato, Toshiki; Koike, Hideki (The Eurographics Association, 2022)
      We present OmniTiles, a manually changeable interface that enables the user to customize their own display. This is achieved by using tiles in basic shapes that are clipped together via magnets. The created structures are ...
    • On the Analysis of Acoustic Distance Perception in a Head Mounted Display 

      Dollack, Felix; Imbery, Christina; Bitzer, Jörg (The Eurographics Association, 2017)
      Recent work has shown that distance perception in virtual reality is different from reality. Several studies have tried to quantify the discrepancy between virtual and real visual distance perception but only little work ...
    • On the Importance of Providing a Tangible Haptic Response for Training Cardiopulmonary Resuscitation in Virtual Reality 

      Delahaye, Mathias; Zbinden, Boris; Herbelin, Bruno; Boulic, Ronan (The Eurographics Association, 2020)
      The current approach to train Cardiopulmonary Resuscitation (CPR) is to employ a mannequin device replicating the physical properties of a real human head and torso. This aims to ensure a correct transfer of the cardiac ...
    • On the Use of Jumping Gestures for Immersive Teleportation in VR 

      Kruse, Lucie; Jung, Sungchul; Li, Richard; Lindeman, Robert (The Eurographics Association, 2020)
      Virtual environments can be infinitely large, but users only have a limited amount of space in the physical world. One way to navigate within large virtual environments is through teleportation. Teleportation requires two ...
    • On the Utility of Semantic Constraints 

      Smith, G.; Stuerzlinger, W. (The Eurographics Association, 2001)
      Content creation for computer graphics applications is a laborious process that requires skilled personnel. One fundamental problem is that manipulation of 3D objects with 2D user interfaces is very difficult for nonexperienced ...
    • Open ActiveWrl - A Middleware Based Software Development Toolkit for Immersive VE Systems 

      Winkelholz, C.; Alexander, T.; Weiß, M. (The Eurographics Association, 2003)
      A Virtual Environment (VE) is not an application in itself. It should further be seen as a complex, multi modal human-computer interface. Immersive VE systems must be able to couple resources, most likely distributed in a ...
    • Opportunistic Music 

      Hachet, Martin; Kian, Arash; Berthaut, Florent; Franco, Jean-Sébastien; Desainte-Catherine, Myriam (The Eurographics Association, 2009)
      While mixed reality has inspired the development of many new musical instruments, few approaches explore the potential of mobile setups. We present a new musical interaction concept, called opportunistic music. It allows ...
    • Optical Magic Lenses and Polarization-Based Interaction Techniques 

      Waldner, Manuela; Kalkusch, Michael; Schmalstieg, Dieter (The Eurographics Association, 2007)
      In this paper we present a novel approach of the magic lens user interface metaphor for large-scale projectorbased displays. We altered a standard polarization-based passive stereo projection setup and employed a standard ...