Now showing items 264-283 of 490

    • Language Learning in Virtual Environments: Bobo and Apples 

      Holmen, H.; Nielsen, F. (The Eurographics Association, 2005)
      Bobo and Apples is one of the prototype games within SAME4KIDS (Speech-based,Animated, Multilingual,Educational games for Kids, http://same4kids.sourceforge.net/ ), a multi-language and multi-purpose games project for ...
    • Lateral Head Tracking in Desktop Virtual Reality 

      Boschker, B. R.; Mulder, J. D. (The Eurographics Association, 2004)
      Head coupled perspective is often considered to be an essential aspect of stereoscopic desktop virtual reality (VR) systems. Such systems use a tracking device to determine the user's head pose in up to six degrees of ...
    • LightSkin: Real-Time Global Illumination for Virtual and Mixed Reality 

      Lensing, Philipp; Broll, Wolfgang (The Eurographics Association, 2013)
      Synthesizing global illumination effects is a vast field of research for both offline and real-time rendering. While the most important goals for offline rendering are realism and physical correctness, real-time rendering ...
    • Live Tuning of Virtual Environments: The VR-Tuner 

      Conrad, Stefan; Krüger, Hans Peter; Haringer, Matthias (The Eurographics Association, 2004)
      This paper describes a solution for the modification of virtual environment (VE) applications while being immersed in the application scenario inside of an immersive projection environment. We propose an infrastructure ...
    • A Long-Term User Study of an Immersive Exergame for Older Adults with Mild Dementia during the COVID-19 Pandemic 

      Kruse, Lucie; Karaosmanoglu, Sukran; Rings, Sebastian; Ellinger, Benedikt; Apken, Daniel; Mangana, Thandiwe Feziwe; Steinicke, Frank (The Eurographics Association, 2021)
      Older adults, which are affected by neurological diseases such as dementia, often suffer from cognitive and motor deficits, and, therefore, require special care and therapy. However, especially during times of a global ...
    • Low-Cost, Portable, Multi-Wall Virtual Reality 

      Miller, Samuel A.; Misch, Noah J.; Dalton, Aaron J. (The Eurographics Association, 2005)
      Virtual reality systems make compelling outreach displays, but some systems highly suitable for outreach, notably the CAVE, have design features that make using them for that purpose inconvenient. In the case of the CAVE, ...
    • MAESTRO - a tool for interactive assembly simulation in virtual environments 

      Steffan, Roland; Kuhlen, Torsten (The Eurographics Association, 2001)
      We introduce MAESTRO, a Virtual Reality based assembly simulation tool that comprises physically-based modeling, haptic feedback and artificial support mechanisms. The focus of this paper is on the developed support ...
    • Managing Missed Interactions in Distributed Virtual Environments 

      Parkin, S. E.; Andras, P.; Morgan, G. (The Eurographics Association, 2006)
      A scalable distributed virtual environment (DVE) may be achieved by ensuring virtual world objects communicate their actions to only those objects that fall within their influence, reducing the need to send and process ...
    • MANDALA: A Reconfigurable VR Environment for Studying Spatial Navigation in Humans Using EEG 

      Boulanger, Pierre; Torres, Daniel; Bischof, Walter (The Eurographics Association, 2004)
      This paper describes a reconfigurable VR environment and a markup language for creating experiments aimed at understanding human spatial navigation. It permits the creation of high-quality virtual environments and the ...
    • Manipulating the Sense of Embodiment in Virtual Reality: a Study of the Interactions Between the Senses of Agency, Self-location and Ownership 

      Guy, Martin; Jeunet-Kelway, Camille; Moreau, Guillaume; Normand, Jean-Marie (The Eurographics Association, 2022)
      In Virtual Reality (VR), the Sense of Embodiment (SoE) corresponds to the feeling of controlling and owning a virtual body, usually referred to as an avatar. The SoE is generally divided into three components: the Sense ...
    • Markerless Visual Tracking for Augmented Books 

      Cho, Kyusung; Yoo, Jaesang; Yang, Hyun S. (The Eurographics Association, 2009)
      An augmented book is an application that augments such multimedia elements as virtual 3D objects, movie clips, or sound clips to a real book using AR technologies. It is intended to bring additional education effects or ...
    • Materiality Manipulation by Light-Field Projection from Reflectance Analysis 

      Murakami, Kouki; Amano, Toshiyuki (The Eurographics Association, 2018)
      In this paper, we report a method for changing the appearance of an object to different colors as a function of viewing perspective with multiple projectors and cameras. If such appearance manipulation becomes possible, ...
    • Mathematics Input for Educational Applications in Virtual Reality 

      Sansonetti, Luigi; Chatain, Julia; Caldeira, Pedro; Fayolle, Violaine; Kapur, Manu; Sumner, Robert W. (The Eurographics Association, 2021)
      Virtual Reality (VR) enables new ways of learning by providing an interactive environment to learn through failure and by allowing new interaction methods engaging the users' bodies. Literature from productive failure and ...
    • Measuring an Illusion:The Influence of System Performance on Size Perception in Virtual Environments 

      Hofmann, Jan; Jäger, Thomas J.; Deffke, Thorben; Bubb, Heiner (The Eurographics Association, 2001)
      The effects of system performance variations on people s estimation of virtual object sizes in a multi-sided back projection virtual reality system have been explored. Seventy-seven participants adjusted the sizes of three ...
    • Measuring the Discernability of Virtual Objects in Conventional and Stylized Augmented Reality 

      Fischer, Jan; Cunningham, Douglas; Bartz, Dirk; Wallraven, Christian; Bülthoff, Heinrich; Straßer, Wolfgang (The Eurographics Association, 2006)
      In augmented reality, virtual graphical objects are overlaid over the real environment of the observer. Conventional augmented reality systems normally use standard real-time rendering methods for generating the graphical ...
    • Medical Augmented Reality based on Commercial Image Guided Surgery 

      Fischer, J.; Neff, M.; Freudenstein, D.; Bartz, D. (The Eurographics Association, 2004)
      Utilizing augmented reality for applications in medicine has been a topic of intense research for several years. A number of challenging tasks need to be addressed when designing a medical AR system. These include the ...
    • The Metaverse - A networked collection of inexpensive, self-configuring, immersive environments 

      Jaynes, C.; Seales, W. B.; Calvert, K.; Fei, Z.; Griffioen, J. (The Eurographics Association, 2003)
      Immersive projection-based display environments have been growing steadily in popularity. However, these systems have, for the most part, been confined to laboratories or other special-purpose uses and have had relatively ...
    • Methodology for Immersive Emotional Assessment of Virtual Product Design by Customers 

      Katicic, Jurica; Häfner, Polina; Ovtcharova, Jivka (The Eurographics Association, 2013)
      This paper presents a novel, integrated methodology for customer-centered emotional assessment of future products during the early conceptual design stages. This methodology integrates the technologies of Virtual Reality ...
    • Mid-air Image's Background Changes the Impression of a Mid-air Image 

      Yano, Yutaro; Koizumi, Naoya (The Eurographics Association, 2023)
      Previous research in perceptual science has shown that peripheral information can easily change the perception of an object. However, mid-air images are rarely used as targets in such studies. In this study, we placed the ...
    • miniCAVE - A Fully immersive Display System Using Consumer Hardware 

      Schlechtweg, Stefan (The Eurographics Association, 2008)
      We present the design and construction of a small scale CAVE that employs active stereo using shutter glasses for viewing as well as for projection. It is controlled by a single server with four graphics boards. The main ...