Browsing EGVE: Eurographics Workshop on Virtual Environments by Title
Now showing items 116-135 of 490
-
Echocardiogram Simulator based on Computer-Simulated Heart
(The Eurographics Association, 2009)In this paper, we report our approaches to implementing an echocardiography simulator for medical training. The simulator provides experience of diagnosis by echocardiography using normal and endoscope probes; the user ... -
Effect of Avatar Anthropomorphism on Body Ownership, Attractiveness and Collaboration in Immersive Virtual Environments
(The Eurographics Association, 2020)Effective collaboration in immersive virtual environments requires to be able to communicate flawlessly using both verbal and non-verbal communication. We present an experiment investigating the impact of anthropomorphism ... -
Effect of the Size of the Field of View on the Perceived Amplitude of Rotations of the Visual Scene
(The Eurographics Association, 2008)Efficient navigation requires a good representation of body position/orientation in the environment and an accurate updating of this representation when the body-environment relationship changes. We tested here whether the ... -
The Effect of User Embodiment in AV Cinematic Experience
(The Eurographics Association, 2017)Virtual Reality (VR) is becoming a popular medium for viewing immersive cinematic experiences using 360° panoramic movies and head mounted displays. There are previous research on user embodiment in real-time rendered VR, ... -
The Effect of Varying Path Properties in Path Steering Tasks
(The Eurographics Association, 2010)Path steering is a primitive 3D interaction task that requires the user to navigate through a path of a given length and width. In a previous paper, we have conducted controlled experiments in which users operated a pen ... -
Effect of visual cues on human performance in navigating through a virtual maze
(The Eurographics Association, 2004)Navigation in Virtual Environments (VEs) requires users to develop spatial knowledge of the environment primarily through visual cues provided to the user. Thus, the design and display of visual navigation cues is important ... -
Effectiveness of Spatial Coherent Remote Drive Experience with a Telexistence Backhoe for Construction Sites
(The Eurographics Association, 2015)In this paper, a spatial coherent remote driving system was designed and implemented to operate a telexistence backhoe over a wireless network. Accordingly, we developed a 6 degrees of Freedom (DOF) slave robot that can ... -
The Effects of Avatars on Presence in Virtual Environments for Persons with Mobility Impairments
(The Eurographics Association, 2014)The main question we ask is: How do avatars affect presence specifically for Persons with Mobility Impairments (PMIs)? For example, PMIs' deficits in the proprioceptive sense could affect their body perception in immersive ... -
Effects of Embodiment on Generic and Content-Specific Intelligent Virtual Agents as Exhibition Guides
(The Eurographics Association, 2018)Intelligent Virtual Agents (IVAs) received enormous attention in recent years due to significant improvements in voice communication technologies and the convergence of different research fields such as Machine Learning, ... -
The Effects of Group Collaboration on Presence in a Collaborative Virtual Environment
(The Eurographics Association, 2000)Presence in Collaborative Virtual Environments (CVEs) can be classified into personal presence and co-presence. Personal presence is having a feeling of being there in the CVE yourself. Co-presence is having a feeling ... -
The Effects of Indirect Real Body Cues of Irrelevant Parts on Virtual Body Ownership and Presence
(The Eurographics Association, 2016)The employment of visual, auditory and tactile senses directly related to specific body limbs associated with task performance has been shown to give a person a perception of body ownership. However, there is much less ... -
Effects of Personalized Avatar Texture Fidelity on Identity Recognition in Virtual Reality
(The Eurographics Association, 2017)Recent advances in 3D scanning, reconstruction, and animation techniques have made it possible to rapidly create photorealistic avatars based on real people. While it is now possible to create personalized avatars automatically ... -
The Effects of Teleportation on Recollection of the Structure of a Virtual World
(The Eurographics Association, 2009)Teleportation is a virtual world navigation technique that allows users to travel at an infinite velocity from one lo-cation to another. Unfortunately, teleportation is known to cause disorientation in many users. This ... -
Effects of Viewing Condition on User Experience of Panoramic Video
(The Eurographics Association, 2016)Panoramic video arises at the convergence of TV and virtual reality, and it is necessary to understand how these technologies interact to affect user experience in order to produce useful content. TV and film makers have ... -
An Efficient Interpolation Approach for Low Cost Unrestrained Gaze Tracking in 3D Space
(The Eurographics Association, 2016)We present a first attempt to use interpolation based approach to combine a mobile eye tracker with an external tracking system to obtain a 3D gaze vector for a freely moving user. Our method captures calibration points ... -
Electrotactile Feedback For Enhancing Contact Information in Virtual Reality -- Best Paper Award
(The Eurographics Association, 2021)This paper presents a wearable electrotactile feedback system to enhance contact information for mid-air interactions with virtual objects. In particular, we propose the use of electrotactile feedback to render the ... -
Embodied Conversational Agents with Situation Awareness for Training in Virtual Reality
(The Eurographics Association, 2023)Embodied conversational agents have a great potential in virtual reality training applications. This paper investigates the impact of conversational agents on users in a first responder training scenario. We integrated ... -
An Empiric Evaluation of Confirmation Methods for Optical See-Through Head-Mounted Display Calibration
(The Eurographics Association, 2012)The calibration of optical see-through head-mounted displays (OSTHMDs) is an important fundament for correct object alignment in augmented reality. Any calibration process for OSTHMDs requires users to align 2D points in ... -
Enhanced Hand Manipulation for Efficient and Precise Positioning and Release
(The Eurographics Association, 2005)Direct manipulation by hand is important in that it allows users to manipulate 3D virtual objects easily in an immersive virtual reality environment. Although direct hand manipulation is easy to understand and easy to use ... -
Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environments
(The Eurographics Association, 2017)Virtual reality exergames provide a compelling distraction from the possible discomfort and negative perception of exercise by immersing users in three dimensional virtual worlds. Prior studies have looked at the effects ...