Now showing items 9-16 of 16

    • "Kilauea" - Parallel Global Illumination Renderer 

      Kato, Toshi; Saito, Jun (The Eurographics Association, 2002)
      Kilauea is a revolutionary parallel renderer developed at Square USA. The goal of the R&D effort was to create a renderer which can compute global illumination on extremely complex scenes by using affordable PC cluster. ...
    • Mining the Human Genome using Virtual Reality 

      Stolk, Bram; Abdoelrahman, Faizal; Koning, Anton; Wielinga, Paul (The Eurographics Association, 2002)
      The analysis of genomic data and integration of diverse biological data sources has become increasingly difficult for researches in the life sciences. This problem is exacerbated by the speed with which new data is gathered ...
    • A Multi-thread Safe Foundation for Scene Graphs and its Extension to Clusters 

      Voß, G.; Behr, J.; Reiners, D.; Roth, M. (The Eurographics Association, 2002)
      One of the main shortcomings of current scene graphs is their inability to support multi-thread safe data structures. This work describes the general framework used by the OpenSG scene graph system to enable multiple ...
    • An Out-of-core Method for Computing Connectivities of Large Unstructured Meshes 

      Ueng, Shyh-Kuang; Sikorski, K. (The Eurographics Association, 2002)
      Adjacency graphs of meshes are important for visualizing or compressing unstructured scientific data. However, calculating adjacency graphs requires intensive memory space. For large data sets, the calculation becomes very ...
    • Out-Of-Core Sort-First Parallel Rendering for Cluster-Based Tiled Displays 

      Correa, Wagner T.; Klosowski, James T.; Silva, Claudio T. (The Eurographics Association, 2002)
      We present a sort-first parallel system for out-of-core rendering of large models on cluster-based tiled displays. The system is able to render igh-resolution images of large models at interactive frame rates using ...
    • Parallel Performance Optimization of Large-Scale Unstructured Data Visualization for the Earth Simulator 

      Chen, L.; Fujishiro, I.; Nakajima, K. (The Eurographics Association, 2002)
      This paper describes some efficient parallel performance optimization strategies for large-scale unstructured data visualization on SMP cluster machines including the Earth Simulator in Japan. The three-level hybrid ...
    • The Parallelization of the Perspective Shear-Warp Volume Rendering Algorithm 

      Schulze, Jürgen P.; Lang, Ulrich (The Eurographics Association, 2002)
      The shear-warp algorithm for volume rendering is among the fastest volume rendering algorithms. It is an objectorder algorithm, based on the idea of the factorization of the view matrix into a 3D shear and a 2D warp ...
    • Physical cloth simulation on a PC cluster 

      Zara, F.; Faure, F.; Vincent, J-M. (The Eurographics Association, 2002)
      Cloth simulation is of major interest in 3D animation, as it allows the realistic modeling of dressed humans. The goal of our work is to decrease computation time in order to obtain real time dynamics animation. This paper ...