Now showing items 18-21 of 21

    • A Scalable, Hybrid Scheme for Volume Rendering Massive Data Sets 

      Childs, Hank; Duchaineau, Mark; Ma, Kwan-Liu (The Eurographics Association, 2006)
      We introduce a parallel, distributed memory algorithm for volume rendering massive data sets. The algorithm's scalability has been demonstrated up to 400 processors, rendering one hundred million unstructured elements in ...
    • Sorted Pipeline Image Composition 

      Roth, Marcus; Reiners, Dirk (The Eurographics Association, 2006)
      The core advantage of sort last rendering is the theoretical nearly linear scalability in the number of rendering nodes, which makes it very attractive for very large polygonal and volumetric models. The disadvantage of ...
    • Time Step Prioritising in Parallel Feature Extraction on Unsteady Simulation Data 

      Wolter, M.; Hentschel, B.; Schirski, M.; Gerndt, A.; Kuhlen, T. (The Eurographics Association, 2006)
      Explorative analysis of unsteady computational fluid dynamics (CFD) simulations requires a fast extraction of flow features. For time-varying data, the extraction algorithm has to be executed for each time step in the ...
    • WinSGL: Software Genlocking for Cost-Effective Display Synchronization under Microsoft Windows 

      Waschbüsch, M.; Cotting, D.; Duller, M.; Gross, M. (The Eurographics Association, 2006)
      This paper presents the first software genlocking approach for unmodified Microsoft Windows systems, requiring no specialized graphics boards but only a low-cost signal generator as additional hardware. Compared to existing ...