Now showing items 4-10 of 10

    • Multi-GPU Sort-Last Volume Visualization 

      Marchesin, Stéphane; Mongenet, Catherine; Dischler, Jean-Michel (The Eurographics Association, 2008)
      In this paper, we propose an experimental study of an inexpensive off-the-shelf sort-last volume visualization architecture based upon multiple GPUs and a single CPU. We show how to efficiently make use of this architecture ...
    • Parallel Longest Common Subsequence using Graphics Hardware 

      Kloetzli, John; Strege, Brian; Decker, Jonathan; Olano, Marc (The Eurographics Association, 2008)
      We present an algorithm for solving the Longest Common Subsequence problem using graphics hardware accel- eration. We identify a parallel memory access pattern which enables us to run efficiently on multiple layers of ...
    • Parallel Simplification of Large Meshes on PC Clusters 

      Xiong, Hua; Jiang, Xiaohong; Zhang, Yaping; Shi, Jiaoying (The Eurographics Association, 2008)
      Large meshes are becoming commonplace with the advance of 3D scanning, scientific simulation and CAD technology. While there are many algorithms proposed to simplify these large meshes, the time of simplification process ...
    • Parallel Volume Rendering on the IBM Blue Gene/P 

      Peterka, Tom; Yu, Hongfeng; Ross, Robert; Ma, Kwan-Liu (The Eurographics Association, 2008)
      Parallel volume rendering is implemented and tested on an IBM Blue Gene distributed-memory parallel architecture. The goal of studying the cost of parallel rendering on a new class of supercomputers such as the Blue Gene/P ...
    • A Scalable Parallel Force-Directed Graph Layout Algorithm 

      Tikhonova, Anna; Ma, Kwan-Liu (The Eurographics Association, 2008)
      Understanding the structure, dynamics, and evolution of large graphs is becoming increasingly important in a variety of fields. The demand for visual tools to aid in this process is rising accordingly. Yet, many algorithms ...
    • Streaming Model Based Volume Ray Casting Implementation for Cell Broadband Engine 

      Kim, Jusub; JaJa, Joseph (The Eurographics Association, 2008)
      In this paper, we propose an experimental study of an inexpensive off-the-shelf sort-last volume visualization architecture based upon multiple GPUs and a single CPU. We show how to efficiently make use of this architecture ...
    • Time-Critical Distributed Visualization with Fault Tolerance 

      Gao, Jinzhu; Liu, Huadong; Huang, Jian; Beck, Micah; Wu, Qishi; Moore, Terry; Kohl, James (The Eurographics Association, 2008)
      It is often desirable or necessary to perform scientific visualization in geographically remote locations, away from the centralized data storage systems that hold massive amounts of scientific results. The larger such ...