Now showing items 8-14 of 14

    • Interactive Physical Simulation on Multicore Architectures 

      Hermann, Everton; Raffin, Bruno; Faure, Francois (The Eurographics Association, 2009)
      In this paper we propose a parallelization of interactive physical simulations. Our approach relies on a task parallelism where the code is instrumented to mark tasks and shared data between tasks, as well as parallel loops ...
    • Parallel Mesh Clustering 

      Chiosa, Iurie; Kolb, Andreas; Cuntz, Nicolas; Lindner, Marvin (The Eurographics Association, 2009)
      Fast and qualitative clustering of large polygonal surface meshes still remains one of the most demanding fields in mesh processing. Because existing clustering algorithms are very time-consuming, the use of parallel ...
    • Parallel Solution to the Radiative Transport 

      Szirmay-Kalos, Laszló; Liktor, Gabor; Umenhoffer, Tamas; Tóth, Balazs; Kumar, Shree; Lupton, Glenn (The Eurographics Association, 2009)
      This paper presents a fast parallel method to compute the solution of the radiative transport equation in inhomogeneous participating media. The efficiency of the method comes from different factors. First, we use a novel ...
    • Parallelized Matrix Factorization for fast BTF Compression 

      Ruiters, Roland; Rump, Martin; Klein, Reinhard (The Eurographics Association, 2009)
      Dimensionality reduction methods like Principal Component Analysis (PCA) have become commonplace for the compression of large datasets in computer graphics. One important application is the compression of Bidirectional ...
    • Simulation of Radio Wave Propagation by Beam Tracing 

      Schmitz, Arne; Rick, Tobias; Karolski, Thomas; Kuhlen, Thorsten; Kobbelt, Leif (The Eurographics Association, 2009)
      Beam tracing can be used for solving global illumination problems. It is an efficient algorithm, and performs very well when implemented on the GPU. This allows us to apply the algorithm in a novel way to the problem of ...
    • Time-constrained High-fidelity Rendering on Local Desktop Grids 

      Aggarwal, Vibhor; Debattista, Kurt; Dubla, Piotr; Bashford-Rogers, Thomas; Chalmers, Alan (The Eurographics Association, 2009)
      Parallel computing has been frequently used for reducing the rendering time of high-fidelity images, since the generation of such images has a high computational cost. Numerous algorithms have been proposed for parallel ...
    • Wait-Free Shared-Memory Irradiance Cache 

      Dubla, Piotr; Debattista, Kurt; Santos, Luis Paulo; Chalmers, Alan (The Eurographics Association, 2009)
      The irradiance cache (IC) is an acceleration data structure which caches indirect diffuse irradiance values within the context of a ray tracing algorithm. In multi-threaded shared memory parallel systems the IC must be ...