Now showing items 1-20 of 35

    • Artificial Intelligence Algorithms for the Analysis of User Experience in Palazzo Braschi Museum 

      Ceccarelli, Sofia; Cesta, Amedeo; Cortellessa, Gabriella; Benedictis, Riccardo De; Fracasso, Francesca; Leopardi, Laura; Ligios, Luca; Lombardi, Ernesto; Malatesta, Saverio Giulio; Oddi, Angelo; Pagano, Alfonsina; Palombini, Augusto; Romagna, Gianmauro; Sanzari, Marta; Schaerf, Marco (The Eurographics Association, 2023)
      Analysing visitors' behaviour in museums and cultural sites is a key element to manage spaces and artworks arrangement. Museum stakeholders and curators may benefit from technology to improve the visit experience. This ...
    • Effective Interactive Visualization of Neural Relightable Images in a Web-based Multi-layered Framework 

      Righetto, Leonardo; Bettio, Fabio; Ponchio, Federico; Giachetti, Andrea; Gobbetti, Enrico (The Eurographics Association, 2023)
      Relightable images created from Multi-Light Image Collections (MLICs) are one of the most commonly employed models for interactive object exploration in cultural heritage. In recent years, neural representations have been ...
    • Advanced Interactive Digital Storytelling in Virtual Reality presentation of Austrian-Hungarian fortresses around Trebinje 

      Rizvic, Selma; Boskovic, Dusanka; Mijatovic, Bojan (The Eurographics Association, 2023)
      Interactive Digital Storytelling (IDS) is a way of communicating information in the metaverse [BH22]. Gameplay elements added to these applications turn them into serious games that can offer unique immersive experiences ...
    • The Role of Project MA.G.I.C. in the Context of the European Strategies for the Digitization of the Library and Archival Heritage 

      Conte, Stefania; Maddalena, Pasqualino Maria; Mazzucchi, Andrea; Merola, Leonardo; Russo, Guido; Trombetti, Guido (The Eurographics Association, 2023)
      Considering the allocation of Next Generation Eu funds, part of which is intended for the digital transition through the national plans of the Member States of the European Union, this contribution focuses attention on the ...
    • One-to-many Reconstruction of 3D Geometry of cultural Artifacts using a synthetically trained Generative Model 

      Pöllabauer, Thomas; Kühn, Julius; Li, Jiayi; Kuijper, Arjan (The Eurographics Association, 2023)
      Estimating the 3D shape of an object using a single image is a difficult problem. Modern approaches achieve good results for general objects, based on real photographs, but worse results on less expressive representations ...
    • Interactive Digital Narrative Authoring Tools and Hybrid Experiences in Cultural Heritage: An Integrated Review 

      Massidda, Marcello; Travaglini, Laura; Pescarin, Sofia (The Eurographics Association, 2023)
      Interactive Digital Narrative Authoring Tools (IDN-AT) are software applications that allow users, without the need for programming skills, to create, design, and publish interactive digital narrative applications. In the ...
    • Automatic Detection of Windows Reflection or Transparency Pollution in TLS Acquisitions 

      Badalyan, Edgar; Schenkel, Arnaud; Debeir, Olivier (The Eurographics Association, 2023)
      Three-dimensional acquisitions have been more and more used in recent years, for multiple applications, such as cultural heritage preservation. When these point clouds are generated through laser scanning, transparent ...
    • Project ''Wall facing Automatic Image Identification Laboratory'' - W.A.L.(L) 

      Buscemi, Francesca; Gallo, Giovanni; Figuera, Marianna; Atani, Yaser Gholizade; Duca, Angelica Lo (The Eurographics Association, 2023)
      The advantages of digitalization of cultural heritage artifacts go beyond the basic documentation of the archeological findings contexts and offer a tool to gain new scientific insights. W.A.L.(L) is an on-going project ...
    • Developing a VR Game Featuring Optical Illusion Challenges to Support Cultural Heritage - A Progress Report 

      Nisiotis, Louis; Elia, Konstantinos (The Eurographics Association, 2023)
      This paper presents the development state of a Virtual Reality game to support cultural heritage through puzzle-based optical illusion gaming challenges. It is an immersive escape room type of game focusing on the cultural ...
    • A Digital Data Curation-Based Photogrammetric Acquisition Methodology for Cultural Heritage, expanded with CIDOC CRM Compatibility: protocol BeA-PG 

      Lauro, Vittorio; Lombardo, Vincenzo (The Eurographics Association, 2023)
      The increasing digitalization of cultural heritage assets and the exponential expansion of digital repositories have created new opportunities for archaeological documenting, preservation, and dissemination. Photogrammetry, ...
    • R-CNN based PolygonalWedge Detection Learned from Annotated 3D Renderings and Mapped Photographs of Open Data Cuneiform Tablets 

      Stötzner, Ernst; Homburg, Timo; Bullenkamp, Jan Philipp; Mara, Hubert (The Eurographics Association, 2023)
      Motivated by the demands of Digital Assyriology and the challenges of detecting cuneiform signs, we propose a new approach using R-CNN architecture to classify and localize wedges. We utilize the 3D models of 1977 cuneiform ...
    • DataSpace-ISPC: a Semantic Platform for Heritage Science 

      Bucciero, Alberto; Chirivì, Alessandra; Anglada, Gerardo; Demetrescu, Emanuel; Fanini, Bruno; Paraciani, Nicolò (The Eurographics Association, 2023)
      The contribution presents the DataSpace of the Institute of Heritage Science (ISPC) of the Italian National Council for Research. Cultural Heritage is well known to be a multidisciplinary domain where heterogeneous data, ...
    • High Resolution 2D-/3D-Scanning and Deep Learning Segmentation for Digitization of Fragmented Wall Paintings 

      Kroeger, Ole; Krumpek, Oliver; Koch, Paul; Pape, Martin; Schneider, Jan; Krüger, Jörg (The Eurographics Association, 2023)
      The preservation and study of mural wall paintings often involve the collection of numerous fragments with unknown context. In this paper the authors present a case study involving a Roman wall painting discovered in 2013 ...
    • Towards Crowd-Sourced Collaborative Fragment Matching 

      Houska, Peter; Kloiber, Simon; Masur, Alessandra; Lengauer, Stefan; Karl, Stephan; Preiner, Reinhold (The Eurographics Association, 2023)
      Many artifacts of our archaeological heritage are preserved only in fragments. The reassembly of these parts to their original form is therefore an essential task for archaeologists. Our project aims at incorporating the ...
    • Large Room Scale Augmented Reality in an Unaltered World Heritage Site 

      Olbrich, Manuel; Zapf, Andreas; Stiegemann, Christoph; Pröbe, Annika (The Eurographics Association, 2023)
      Augmented Reality (AR) has found use in cultural heritage exhibitions in many forms during the last decade [BBG∗22], but usually by preparing the environment with markers or focusing on smaller exhibits like single statues ...
    • Interacting with Ancient Egypt Remains in High-Fidelity Virtual Reality Experiences 

      Restivo, Simone; Cannavò, Alberto; Terzoli, Martina; Mezzino, Davide; Spallone, Roberta; Lamberti, Fabrizio (The Eurographics Association, 2023)
      With the continuous advancement of Virtual Reality (VR) and related technologies, it is possible to envisage ever new ways to let users experience cultural heritage. Like in any application domain, however, one of the ...
    • Estimating the Number of Chases used for Printing Books with Movable Metal Types 

      Kim, Dongkeun; Ahmed, Maaz; Choi, Kang-Sun (The Eurographics Association, 2023)
      Many books were printed with movable metal types during the Joseon Dynasty (A.D. 1392-1897), and even early books are older than the Gutenberg Bible which was the earliest book printed using movable metal type in Europe ...
    • Exploring Expert and Non-Expert Perception of 3D Digital Models of Museum Objects 

      Zumkley, Kira; Echavarria, Karina Rodriguez; Weyrich, Tim (The Eurographics Association, 2023)
      Increasingly, museum objects are documented as 3D digital models (3dDM) for scientific study, online exhibition, or personal enjoyment; however, 3dDMs invariably exhibit imperfections due to technological limitations and/or ...
    • Digitisation of Temporary Exhibitions: the Aldrovandi Case 

      Barzaghi, Sebastian; Collina, Federica; Fabbri, Francesca; Giacomini, Federica; Bordignon, Alice; Balzani, Roberto; Bitelli, Gabriele; Bonifazi, Federica; Cipriani, Luca; Colitti, Simona; Daquino, Marilena; Fanini, Bruno; Fantini, Filippo; Ferdani, Daniele; Fiorini, Giulia; Formia, Elena; Forte, Anna; Girelli, Valentina Alena; Gualandi, Bianca; Heibi, Ivan; Iannucci, Alessandro; Fà, Rachele Manganelli del; Massari, Arcangelo; Moretti, Arianna; Peroni, Silvio; Pescarin, Sofia; Renda, Giulia; Ronchi, Diego; Sullini, Mattia; Tini, Maria Alessandra; Tomasi, Francesca; Travaglini, Laura; Vittuari, Luca (The Eurographics Association, 2023)
      Temporary exhibitions in the cultural heritage system have become diffused. They are tools to enhance cultural heritage and to gather, in the same context, cultural goods that otherwise would never be exposed together. ...
    • Hybrid XR Collaborative and Guided Experiences in Cultural Heritage: Brancacci POV Prototype 

      Pescarin, Sofia; Cerato, Ivana; D'Annibale, Enzo; Fanini, Bruno; Ferdani, Daniele; Fà, Rachele Manganelli Del; Marasco, Alessandra; Massidda, Marcello; Palombini, Augusto; Ronchi, Diego (The Eurographics Association, 2023)
      In this work, we present a research prototype of a hybrid XR experience for cultural tourism, accessible by any potential device, including immersive VR headsets. It has been designed to better answer visitors' expectations ...