Now showing items 1-2 of 2

    • Practical Parallel Rendering of Detailed Neuron Simulations 

      Hernando, Juan B.; Biddiscombe, John; Bohara, Bidur; Eilemann, Stefan; Schürmann, Felix (The Eurographics Association, 2013)
      Parallel rendering of large polygonal models with transparency is challenging due to the need for alpha-correct blending and compositing, which is costly for very large models with high depth complexity and spatial overlap. ...
    • Rendering Molecular Surfaces using Order-Independent Transparency 

      Kauker, Daniel; Krone, Michael; Panagiotidis, Alexandros; Reina, Guido; Ertl, Thomas (The Eurographics Association, 2013)
      In this paper we present a technique for interactively rendering transparent molecular surfaces. We use Puxels, our implementation of per-pixel linked lists for order-independent transparency rendering. Furthermore, we ...