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Time-constrained Animation Rendering on Desktop Grids
(The Eurographics Association, 2012)
The computationally intensive nature of high-fidelity rendering has led to a dependence on parallel infrastructures for generating animations. However, such an infrastructure is expensive thereby restricting easy access ...
Time-constrained High-fidelity Rendering on Local Desktop Grids
(The Eurographics Association, 2009)
Parallel computing has been frequently used for reducing the rendering time of high-fidelity images, since the generation of such images has a high computational cost. Numerous algorithms have been proposed for parallel ...
Wait-Free Shared-Memory Irradiance Cache
(The Eurographics Association, 2009)
The irradiance cache (IC) is an acceleration data structure which caches indirect diffuse irradiance values within the context of a ray tracing algorithm. In multi-threaded shared memory parallel systems the IC must be ...
Collaborative High-fidelity Rendering over Peer-to-peer Networks
(The Eurographics Association, 2014)
Due to the computational expense of high-fidelity graphics, parallel and distributed systems have frequently been employed to achieve faster rendering times. The form of distributed computing used, with a few exceptions ...
High-Fidelity Rendering of Animations on the Grid: A Case Study
(The Eurographics Association, 2008)
Generation of physically-based rendered animations is a computationally expensive process, often taking many hours to complete. Parallel rendering, on shared memory machines and small to medium clusters, is often em- ployed ...
Accelerating the Irradiance Cache through Parallel Component-Based Rendering
(The Eurographics Association, 2006)
The irradiance cache is an acceleration data structure which caches indirect diffuse samples within the framework of a distributed ray-tracing algorithm. Previously calculated values can be stored and reused in future ...