Now showing items 233-236 of 236

    • Wait-Free Shared-Memory Irradiance Cache 

      Dubla, Piotr; Debattista, Kurt; Santos, Luis Paulo; Chalmers, Alan (The Eurographics Association, 2009)
      The irradiance cache (IC) is an acceleration data structure which caches indirect diffuse irradiance values within the context of a ray tracing algorithm. In multi-threaded shared memory parallel systems the IC must be ...
    • Web-enabled Server-based and Distributed Real-time Ray-Tracing 

      Tamm, Georg; Slusallek, Philipp (The Eurographics Association, 2016)
      As browsers expand their functionality, they continuously act as a platform for portable application development within a web page. To bring interactive 3D graphics closer to the web developer, frameworks allowing a ...
    • WinSGL: Software Genlocking for Cost-Effective Display Synchronization under Microsoft Windows 

      Waschbüsch, M.; Cotting, D.; Duller, M.; Gross, M. (The Eurographics Association, 2006)
      This paper presents the first software genlocking approach for unmodified Microsoft Windows systems, requiring no specialized graphics boards but only a low-cost signal generator as additional hardware. Compared to existing ...
    • Work Stealing for Time-constrained Octree Exploration: Application to Real-time 3D Modeling 

      Soares, Luciano; Menier, Clement; Raffin, Bruno; Roch, Jean-Louis (The Eurographics Association, 2007)
      This paper introduces a dynamic work balancing algorithm, based on work stealing, for time-constrained parallel octree carving. The performance of the algorithm is proved and confirmed by experimental results where the ...