Now showing items 225-236 of 236

    • VisIt-OSPRay: Toward an Exascale Volume Visualization System 

      Wu, Qi; Usher, Will; Petruzza, Steve; Kumar, Sidharth; Wang, Feng; Wald, Ingo; Pascucci, Valerio; Hansen, Charles D. (The Eurographics Association, 2018)
      Large-scale simulations can easily produce data in excess of what can be efficiently visualized using production visualization software, making it challenging for scientists to gain insights from the results of these ...
    • Visualization of 2DWave Propagation by Huygens' Principle 

      Heßel, Stefan; Fernandes, Oliver; Boblest, Sebastian; Offenhäuser, Philipp; Hoffmann, Malte; Beck, Andrea; Ertl, Thomas; Glass, Colin; Munz, Claus-Dieter; Sadlo, Filip (The Eurographics Association, 2015)
      We present a novel technique to visualize wave propagation in 2D scalar fields. Direct visualization of wave fronts is susceptible to visual clutter and interpretation difficulties due to space-time interference and global ...
    • Visualization of High-Resolution Weather Model Data 

      Liu, Si; Foss, Greg; Abram, Greg; Bowen, Anne (The Eurographics Association, 2015)
      Significant bottlenecks from I/O required novel techniques be used for a high-resolution severe weather simulation and visualization in the region centered around O'Hare International Airport. The Raytheon Company collaborated ...
    • Visualization of Seismic Wave Propagation from Recent Damaging Earthquakes in Japan: Dense Array Observations and Parallel Simulations Using the Earth Simulator 

      Furumura, T.; Chen, L. (The Eurographics Association, 2004)
      This paper presents recent developments of large-scale parallel simulation of seismic wave propagation and concurrent visualization of 3D seismic wavefield using the Earth Simulator supercomputer. The developments of ...
    • Visualization Showcase: General-Relativistic Black Hole Visualization 

      Müller, Thomas; Boblest, Sebastian; Weiskopf, Daniel (The Eurographics Association, 2015)
      Black holes are among the most fascinating and weird objects in the universe. They distort space and time in their close neighborhood in a way that is far beyond our every day experience. We demonstrate the visual effects ...
    • Visualizing Groundwater Flow Through Karst Limestone 

      Knoll, Aaron; Brownlee, Carson; Navrátil, Paul; Cunningham, Kevin J.; Sukop, Michael C.; Garcia, Sadé (The Eurographics Association, 2015)
      Water management is critical in Florida where freshwater is often rare or, in times of flooding, overabundant and seawater frequently contaminates available sources. Professor Michael Sukop from Florida International ...
    • Volume Rendering Via Data-Parallel Primitives 

      Larsen, Matthew; Labasan, Stephanie; Navrátil, Paul; Meredith, Jeremy; Childs, Hank (The Eurographics Association, 2015)
      Supercomputing designs have recently evolved to include architectures beyond the standard CPU. In response, visualization software must be developed in a manner that obviates the need for porting all visualization algorithms ...
    • VtkSMP: Task-based Parallel Operators for VTK Filters 

      Ettinger, Mathias; Broquedis, F.; Gautier, T.; Ploix, S.; Raffin, Bruno (The Eurographics Association, 2013)
      NUMA nodes are potentially powerful but taking benefit of their capabilities is challenging due to their architecture (multiple computing cores, advanced memory hierarchy). They are nonetheless one of the key components ...
    • Wait-Free Shared-Memory Irradiance Cache 

      Dubla, Piotr; Debattista, Kurt; Santos, Luis Paulo; Chalmers, Alan (The Eurographics Association, 2009)
      The irradiance cache (IC) is an acceleration data structure which caches indirect diffuse irradiance values within the context of a ray tracing algorithm. In multi-threaded shared memory parallel systems the IC must be ...
    • Web-enabled Server-based and Distributed Real-time Ray-Tracing 

      Tamm, Georg; Slusallek, Philipp (The Eurographics Association, 2016)
      As browsers expand their functionality, they continuously act as a platform for portable application development within a web page. To bring interactive 3D graphics closer to the web developer, frameworks allowing a ...
    • WinSGL: Software Genlocking for Cost-Effective Display Synchronization under Microsoft Windows 

      Waschbüsch, M.; Cotting, D.; Duller, M.; Gross, M. (The Eurographics Association, 2006)
      This paper presents the first software genlocking approach for unmodified Microsoft Windows systems, requiring no specialized graphics boards but only a low-cost signal generator as additional hardware. Compared to existing ...
    • Work Stealing for Time-constrained Octree Exploration: Application to Real-time 3D Modeling 

      Soares, Luciano; Menier, Clement; Raffin, Bruno; Roch, Jean-Louis (The Eurographics Association, 2007)
      This paper introduces a dynamic work balancing algorithm, based on work stealing, for time-constrained parallel octree carving. The performance of the algorithm is proved and confirmed by experimental results where the ...