Now showing items 47-66 of 236

    • EAVL: The Extreme-scale Analysis and Visualization Library 

      Meredith, Jeremy S.; Ahern, Sean; Pugmire, Dave; Sisneros, Robert (The Eurographics Association, 2012)
      Analysis and visualization of the data generated by scientific simulation codes is a key step in enabling science from computation. However, a number of challenges lie along the current hardware and software paths to ...
    • Effective Parallelization Strategies for Scalable, High-Performance Iterative Reconstruction 

      Gribble, Christiaan Paul (The Eurographics Association, 2020)
      Iterative reconstruction techniques in X-ray computed tomography converge to a result by successively refining increasingly accurate estimates. Compared to alternative approaches, iterative reconstruction imposes significant ...
    • Efficient I/O for Parallel Visualization 

      Fogal, Thomas; Krüger, Jens (The Eurographics Association, 2011)
      While additional cores and newer architectures, such as those provided by GPU clusters, steadily increase available compute power, memory and disk access has not kept pace, and most believe this trend will continue. It is ...
    • Efficient Parallel Implementations for Surface Subdivision 

      Padrón, E. J.; Amor, M.; Bóo, M.; Doallo, R. (The Eurographics Association, 2002)
      Achieving an efficient surface subdivision is an important issue today in computer graphics, geometric modeling, and scientific visualization. In this paper we present two parallel versions of the Modified Butterfly ...
    • Efficient Point Merging Using Data Parallel Techniques 

      Yenpure, Abhishek; Childs, Hank; Moreland, Kenneth (The Eurographics Association, 2019)
      We study the problem of merging three-dimensional points that are nearby or coincident. We introduce a fast, efficient approach that uses data parallel techniques for execution in various shared-memory environments. Our ...
    • An Efficient System for Collaboration in Tele-Immersive Environments 

      Jensen, N.; Olbrich, S.; Pralle, H.; Raasch, S. (The Eurographics Association, 2002)
      The paper describes the development of a high-performance system for visualizing complex scientific models in real-time. The architecure of the system is a client/server model, in which the simulator generates lists of 3D ...
    • EG PGV 2017: Frontmatter 

      Telea, Alexandru; Bennett, Janine (Eurographics Association, 2017)
    • EGPGV 2016: Frontmatter 

      Enrico Gobbetti; Wes Bethel (Eurographics Association, 2016)
    • EGPGV 2018: Frontmatter 

      Childs, Hank; Cucchietti, Fernando (The Eurographics Association, 2018)
    • Evaluation of PyTorch as a Data-Parallel Programming API for GPU Volume Rendering 

      Marshak, Nathan X.; Grosset, A. V. Pascal; Knoll, Aaron; Ahrens, James; Johnson, Chris R. (The Eurographics Association, 2021)
      Data-parallel programming (DPP) has attracted considerable interest from the visualization community, fostering major software initiatives such as VTK-m. However, there has been relatively little recent investigation of ...
    • Explicit Cache Management for Volume Ray-Casting on Parallel Architectures 

      Jönsson, Daniel; Ganestam, Per; Doggett, Michael; Ynnerman, Anders; Ropinski, Timo (The Eurographics Association, 2012)
      A major challenge when designing general purpose graphics hardware is to allow efficient access to texture data. Although different rendering paradigms vary with respect to their data access patterns, there is no flexibility ...
    • Exploiting Parallelism in Physically-Based Simulations on Multi-Core Processor Architectures 

      Thomaszewski, Bernhard; Pabst, Simon; Blochinger, Wolfgang (The Eurographics Association, 2007)
      As multi-core processor systems become more and more widespread, the demand for designing efficient parallel algorithms propagates also into the field of computer graphics. This is especially true for the physically-based ...
    • External Facelist Calculation with Data-Parallel Primitives 

      Lessley, Brenton; Binyahib, Roba; Maynard, Robert; Childs, Hank (The Eurographics Association, 2016)
      External facelist calculation on three-dimensional unstructured meshes is used in scientific visualization libraries to efficiently render the results of operations such as clipping, interval volumes, and material boundaries. ...
    • Fast Collision Culling in Large-Scale Environments Using GPU Mapping Function 

      Avril, Quentin; Gouranton, Valérie; Arnaldi, Bruno (The Eurographics Association, 2012)
      This paper presents a novel and efficient GPU-based parallel algorithm to cull non-colliding object pairs in very large-scale dynamic simulations. It allows to cull objects in less than 25ms with more than 100K objects. ...
    • Fast Compositing for Cluster-Parallel Rendering 

      Makhinya, Maxim; Eilemann, Stefan; Pajarola, Renato (The Eurographics Association, 2010)
      The image compositing stages in cluster-parallel rendering for gathering and combining partial rendering results into a final display frame are fundamentally limited by node-to-node image throughput. Therefore, efficient ...
    • Fast Mesh Validation in Combustion Simulations through In-Situ Visualization 

      Shudler, Sergei; Ferrier, Nicola; Insley, Joseph; Papka, Michael E.; Patel, Saumil; Rizzi, Silvio (The Eurographics Association, 2019)
      In-situ visualization and analysis is a powerful concept that aims to give users the ability to process data while it is still resident in memory, thereby vastly reducing the amount of data left for post-hoc analysis. The ...
    • Fast Multi-View Rendering for Real-Time Applications 

      Unterguggenberger, Johannes; Kerbl, Bernhard; Steinberger, Markus; Schmalstieg, Dieter; Wimmer, Michael (The Eurographics Association, 2020)
      Efficient rendering of multiple views can be a critical performance factor for real-time rendering applications. Generating more than one view multiplies the amount of rendered geometry, which can cause a huge performance ...
    • Fast Parallel Unbiased Diffeomorphic Atlas Construction on Multi-Graphics Processing Units 

      Ha, Linh K.; Krüger, Jens; Fletcher, P. Thomas; Joshi, Sarang; Silva, Claudio T. (The Eurographics Association, 2009)
      Unbiased diffeomorphic atlas construction has proven to be a powerful technique for medical image analysis, particularly in brain imaging. The method operates on a large set of images, mapping them all into a common ...
    • Fast Remote Isosurface Visualization With Chessboarding 

      Neeman, A.; Sulatycke, P.; Ghose, K. (The Eurographics Association, 2004)
      Isosurface rendering is a technique for viewing and understanding many large data sets from both science and engineering. With the advent of multi-gigabit-per-second network backbones such as Internet2 and fast local ...
    • Faster RTX-Accelerated Empty Space Skipping using Triangulated Active Region Boundary Geometry 

      Wald, Ingo; Zellmann, Stefan; Morrical, Nate (The Eurographics Association, 2021)
      We describe a technique for GPU and RTX accelerated space skipping of structured volumes that improves on prior work by replacing clustered proxy boxes with a GPU-extracted triangle mesh that bounds the active regions. ...