Now showing items 96-115 of 242

    • In Situ Pathtube Visualization with Explorable Images 

      Ye, Yucong; Miller, Robert; Ma, Kwan-Liu (The Eurographics Association, 2013)
      In situ processing is considered to be the most plausible data analysis and visualization solution for extreme-scale simulations. Explorable images were introduced as an in situ visualization method to enable interactive ...
    • Interacting with Large Distributed Datasets Using Sketch 

      Budiu, Mihai; Isaacs, Rebecca; Murray, Derek; Plotkin, Gordon; Barham, Paul; Al-Kiswany, Samer; Boshmaf, Yazan; Luo, Qingzhou; Andoni, Alexandr (The Eurographics Association, 2016)
      We present Sketch, a library and a distributed runtime for building interactive tools for exploring large datasets, distributed across multiple machines. We have built several applications using Sketch; here we describe a ...
    • Interactive Exploration of Dissipation Element Geometry 

      Vierjahn, Tom; Schnorr, Andrea; Weyers, Benjamin; Denker, Dominik; Wald, Ingo; Garth, Christoph; Kuhlen, Torsten W.; Hentschel, Bernd (The Eurographics Association, 2017)
      Dissipation elements (DE) define a geometrical structure for the analysis of small-scale turbulence. Existing analyses based on DEs focus on a statistical treatment of large populations of DEs. In this paper, we propose a ...
    • Interactive Headlight Simulation - A Case Study of Interactive Distributed Ray Tracing - 

      Benthin, Carsten; Dahmen, Tim; Wald, Ingo; Slusallek, Philipp (The Eurographics Association, 2002)
      Todays rasterization graphics hardware provides impressive speed and features making it the standard tool for interactively visualising virtual prototypes early in the industrial design process. However, due to inherent ...
    • Interactive Iso-Surface Ray Tracing of Massive Volumetric Data Sets 

      Friedrich, Heiko; Wald, Ingo; Guenther, J.; Marmitt, G.; Slusallek, Phillip (The Eurographics Association, 2007)
      The visualization of iso-surfaces from gridded volume data is an important tool in many scientific applications. Today, it is possible to ray trace high-quality iso-surfaces at interactive frame rates even on commodity ...
    • Interactive Parallel Visualization of Large Particle Datasets 

      Liang, Kevin; Monger, Patricia; Couchman, Huge (The Eurographics Association, 2004)
      This paper presents a new interactive parallel method for direct visualization of large particle datasets. Based on a parallel rendering cluster, a frame rate of 9 frames-per-second is achieved for 2563 particles using 7 ...
    • Interactive Particle Tracing in Time-Varying Tetrahedral Grids 

      Bußler, Michael; Rick, Tobias; Kelle-Emden, Andreas; Hentschel, Bernd; Kuhlen, Torsten (The Eurographics Association, 2011)
      Particle tracing methods are a fundamental class of techniques for vector field visualization. Specifically, interactive particle advection allows the user to rapidly gain an intuitive understanding of flow structures. ...
    • Interactive Particle Visualization with Advanced Shading Models using Lazy Evaluation 

      Gribble, Christiaan P.; Parker, Steven G. (The Eurographics Association, 2007)
      Particle-based simulation methods are used to model a wide range of complex phenomena and to solve timedependent problems of various scales. Effective visualizations of the resulting state will communicate subtle changes ...
    • Interactive Physical Simulation on Multicore Architectures 

      Hermann, Everton; Raffin, Bruno; Faure, Francois (The Eurographics Association, 2009)
      In this paper we propose a parallelization of interactive physical simulations. Our approach relies on a task parallelism where the code is instrumented to mark tasks and shared data between tasks, as well as parallel loops ...
    • Interactive Ray Tracing of Time Varying Data 

      Reinhard, Erik; Hansen, Charles; Parker, Steve (The Eurographics Association, 2002)
      We present a simple and effective algorithm for ray tracing iso-surfaces of time varying data sets. Each time step is partitioned into separate ranges of potentional iso-surface values. This creates a large number of ...
    • Interactive Selection on Calculated Attributes of Large-Scale Particle Data 

      Wollet, Benjamin; Reinhardt, Stefan; Weiskopf, Daniel; Eberhardt, Bernhard (The Eurographics Association, 2021)
      We present a GPU-based technique for efficient selection in interactive visualizations of large particle datasets. In particular, we address multiple attributes attached to particles, such as pressure, density, or surface ...
    • Interactive Visual Analysis of Multi-dimensional Metamodels 

      Gebhardt, Sascha; Pick, Sebastian; Hentschel, Bernd; Kuhlen, Torsten Wolfgang (The Eurographics Association, 2018)
      In the simulation of manufacturing processes, complex models are used to examine process properties. To save computation time, so-called metamodels serve as surrogates for the original models. Metamodels are inherently ...
    • Interactive Volume Rendering of Unstructured Grids with Time-Varying Scalar Fields 

      Bernardon, Fábio F.; Callahan, Steven P.; Comba, João L. D.; Silva, Cláudio T. (The Eurographics Association, 2006)
      Interactive visualization of time-varying volume data is essential for many scientific simulations. This is a challenging problem since this data is often large, can be organized in different formats (regular or irregular ...
    • An Interleaved Parallel Volume Renderer With PC-clusters 

      Garcia, Antonio; Shen, Han-Wei (The Eurographics Association, 2002)
      Parallel Volume Rendering has been realized using various load distribution methods that subdivide either the screen, called image-space partitioning, or the volume dataset, called object-space partitioning. The major ...
    • An Interpolation Scheme for VDVP Lagrangian Basis Flows 

      Sane, Sudhanshu; Childs, Hank; Bujack, Roxana (The Eurographics Association, 2019)
      Using the Eulerian paradigm, accurate flow visualization of 3D time-varying data requires a high temporal resolution resulting in large storage requirements. The Lagrangian paradigm has proven to be a viable in situ-based ...
    • iRun: Interactive Rendering of Large Unstructured Grids 

      Vo, Huy T.; Callahan, Steven P.; Smith, Nathan; Silva, Claudio T.; Martin, William; Owen, David; Weinstein, David (The Eurographics Association, 2007)
      We present iRun, a system for interactively volume rendering large unstructured grids on commodity PCs. Rendering arbitrarily large datasets has been an active area of research for many years. However, the techniques ...
    • Iterative Discrete Element Solver for Efficient Snow Simulation 

      Goswami, Prashant; Nordin, Adrian; Nylén, Simon (The Eurographics Association, 2022)
      This paper presents a novel Discrete Element Method (DEM) on the GPU for efficient snow simulation. To this end, our approach employs an iterative scheme on particles that easily allows the snow density to vary vastly for ...
    • "Kilauea" - Parallel Global Illumination Renderer 

      Kato, Toshi; Saito, Jun (The Eurographics Association, 2002)
      Kilauea is a revolutionary parallel renderer developed at Square USA. The goal of the R&D effort was to create a renderer which can compute global illumination on extremely complex scenes by using affordable PC cluster. ...
    • La VALSE: Scalable Log Visualization for Fault Characterization in Supercomputers 

      Guo, Hanqi; Di, Sheng; Gupta, Rinku; Peterka, Tom; Cappello, Franck (The Eurographics Association, 2018)
      We design and implement La VALSE-a scalable visualization tool to explore tens of millions of records of reliability, availability, and serviceability (RAS) logs-for IBM Blue Gene/Q systems. Our tool is designed to meet ...
    • Large-Scale Parallel Visualization of Particle-Based Simulations using Point Sprites and Level-Of-Detail 

      Rizzi, Silvio; Hereld, Mark; Insley, Joseph; Papka, Michael E.; Uram, Thomas; Vishwanath, Venkatram (The Eurographics Association, 2015)
      Recent large-scale particle-based simulations are generating vast amounts of data posing a challenge to visualization algorithms. One possibility for addressing this challenge is to map particles into a regular grid for ...