Now showing items 89-108 of 242

    • Hybrid Parallelization for Multi-View Visualization of Time-Dependent Simulation Data 

      Hentschel, Bernd; Wolter, Marc; Renze, Peter; Schröder, Wolfgang; Bischof, Christian; Kuhlen, Torsten (The Eurographics Association, 2009)
      Interactive analysis using multiple linked views has been successfully applied to time-dependent simulation data. In this paper we extend previous work by embedding multiple views in a virtual environment. Here, we combine ...
    • Hybrid Remote Visualization in Immersive Virtual Environments with Vistle 

      Aumüller, Martin (The Eurographics Association, 2019)
      Because of the spatial separation of high performance compute resources and immersive visualization systems, their combined use requires remote visualization. Remote rendering incurs increased latency from user interaction ...
    • HyLiPoD: Parallel Particle Advection Via a Hybrid of Lifeline Scheduling and Parallelization-Over-Data 

      Binyahib, Roba; Pugmire, David; Childs, Hank (The Eurographics Association, 2021)
      Performance characteristics of parallel particle advection algorithms can vary greatly based on workload.With this short paper, we build a new algorithm based on results from a previous bake-off study which evaluated the ...
    • HyperFlow: A Heterogeneous Dataflow Architecture 

      Vo, Huy T.; Osmari, Daniel K.; Comba, João; Lindstrom, Peter; Silva, Cláudio T. (The Eurographics Association, 2012)
      We propose a dataflow architecture, called HyperFlow, that offers a supporting infrastructure that creates an abstraction layer over computation resources and naturally exposes heterogeneous computation to dataflow processing. ...
    • I/O Strategies for Parallel Rendering of Large Time-Varying Volume Data 

      Yu, Hongfeng; Ma, Kwan-Liu; Welling, Joel (The Eurographics Association, 2004)
      This paper presents I/O solutions for the visualization of time-varying volume data in a parallel and distributed computing environment. Depending on the number of rendering processors used, our I/O strategies help signifi- ...
    • Image-parallel Ray Tracing using OpenGL Interception 

      Brownlee, Carson; Ize, Thiago; Hansen, Charles D. (The Eurographics Association, 2013)
      CPU Ray tracing in scientific visualization has been shown to be an efficient rendering algorithm for large-scale polygonal data on distributed-memory systems by using custom integrations which modify the source code of ...
    • Improving Performance of M-to-N Processing and Data Redistribution in In Transit Analysis and Visualization 

      Loring, Burlen; Wolf, Mathew; Kress, James; Shudler, Sergei; Gu, Junmin; Rizzi, Silvio; Logan, Jeremy; Ferrier, Nicola; Bethel, E. Wes (The Eurographics Association, 2020)
      In an in transit setting, a parallel data producer, such as a numerical simulation, runs on one set of ranks M, while a data consumer, such as a parallel visualization application, runs on a different set of ranks N: One ...
    • In Situ Pathtube Visualization with Explorable Images 

      Ye, Yucong; Miller, Robert; Ma, Kwan-Liu (The Eurographics Association, 2013)
      In situ processing is considered to be the most plausible data analysis and visualization solution for extreme-scale simulations. Explorable images were introduced as an in situ visualization method to enable interactive ...
    • Interacting with Large Distributed Datasets Using Sketch 

      Budiu, Mihai; Isaacs, Rebecca; Murray, Derek; Plotkin, Gordon; Barham, Paul; Al-Kiswany, Samer; Boshmaf, Yazan; Luo, Qingzhou; Andoni, Alexandr (The Eurographics Association, 2016)
      We present Sketch, a library and a distributed runtime for building interactive tools for exploring large datasets, distributed across multiple machines. We have built several applications using Sketch; here we describe a ...
    • Interactive Exploration of Dissipation Element Geometry 

      Vierjahn, Tom; Schnorr, Andrea; Weyers, Benjamin; Denker, Dominik; Wald, Ingo; Garth, Christoph; Kuhlen, Torsten W.; Hentschel, Bernd (The Eurographics Association, 2017)
      Dissipation elements (DE) define a geometrical structure for the analysis of small-scale turbulence. Existing analyses based on DEs focus on a statistical treatment of large populations of DEs. In this paper, we propose a ...
    • Interactive Headlight Simulation - A Case Study of Interactive Distributed Ray Tracing - 

      Benthin, Carsten; Dahmen, Tim; Wald, Ingo; Slusallek, Philipp (The Eurographics Association, 2002)
      Todays rasterization graphics hardware provides impressive speed and features making it the standard tool for interactively visualising virtual prototypes early in the industrial design process. However, due to inherent ...
    • Interactive Iso-Surface Ray Tracing of Massive Volumetric Data Sets 

      Friedrich, Heiko; Wald, Ingo; Guenther, J.; Marmitt, G.; Slusallek, Phillip (The Eurographics Association, 2007)
      The visualization of iso-surfaces from gridded volume data is an important tool in many scientific applications. Today, it is possible to ray trace high-quality iso-surfaces at interactive frame rates even on commodity ...
    • Interactive Parallel Visualization of Large Particle Datasets 

      Liang, Kevin; Monger, Patricia; Couchman, Huge (The Eurographics Association, 2004)
      This paper presents a new interactive parallel method for direct visualization of large particle datasets. Based on a parallel rendering cluster, a frame rate of 9 frames-per-second is achieved for 2563 particles using 7 ...
    • Interactive Particle Tracing in Time-Varying Tetrahedral Grids 

      Bußler, Michael; Rick, Tobias; Kelle-Emden, Andreas; Hentschel, Bernd; Kuhlen, Torsten (The Eurographics Association, 2011)
      Particle tracing methods are a fundamental class of techniques for vector field visualization. Specifically, interactive particle advection allows the user to rapidly gain an intuitive understanding of flow structures. ...
    • Interactive Particle Visualization with Advanced Shading Models using Lazy Evaluation 

      Gribble, Christiaan P.; Parker, Steven G. (The Eurographics Association, 2007)
      Particle-based simulation methods are used to model a wide range of complex phenomena and to solve timedependent problems of various scales. Effective visualizations of the resulting state will communicate subtle changes ...
    • Interactive Physical Simulation on Multicore Architectures 

      Hermann, Everton; Raffin, Bruno; Faure, Francois (The Eurographics Association, 2009)
      In this paper we propose a parallelization of interactive physical simulations. Our approach relies on a task parallelism where the code is instrumented to mark tasks and shared data between tasks, as well as parallel loops ...
    • Interactive Ray Tracing of Time Varying Data 

      Reinhard, Erik; Hansen, Charles; Parker, Steve (The Eurographics Association, 2002)
      We present a simple and effective algorithm for ray tracing iso-surfaces of time varying data sets. Each time step is partitioned into separate ranges of potentional iso-surface values. This creates a large number of ...
    • Interactive Selection on Calculated Attributes of Large-Scale Particle Data 

      Wollet, Benjamin; Reinhardt, Stefan; Weiskopf, Daniel; Eberhardt, Bernhard (The Eurographics Association, 2021)
      We present a GPU-based technique for efficient selection in interactive visualizations of large particle datasets. In particular, we address multiple attributes attached to particles, such as pressure, density, or surface ...
    • Interactive Visual Analysis of Multi-dimensional Metamodels 

      Gebhardt, Sascha; Pick, Sebastian; Hentschel, Bernd; Kuhlen, Torsten Wolfgang (The Eurographics Association, 2018)
      In the simulation of manufacturing processes, complex models are used to examine process properties. To save computation time, so-called metamodels serve as surrogates for the original models. Metamodels are inherently ...
    • Interactive Volume Rendering of Unstructured Grids with Time-Varying Scalar Fields 

      Bernardon, Fábio F.; Callahan, Steven P.; Comba, João L. D.; Silva, Cláudio T. (The Eurographics Association, 2006)
      Interactive visualization of time-varying volume data is essential for many scientific simulations. This is a challenging problem since this data is often large, can be organized in different formats (regular or irregular ...