Now showing items 80-99 of 242

    • GraphWaGu: GPU Powered Large Scale Graph Layout Computation and Rendering for the Web 

      Dyken, Landon; Poudel, Pravin; Usher, Will; Petruzza, Steve; Chen, Jake Y.; Kumar, Sidharth (The Eurographics Association, 2022)
      Large scale graphs are used to encode data from a variety of application domains such as social networks, the web, biological networks, road maps, and finance. Computing enriching layouts and interactive rendering play an ...
    • Hardware-Accelerated Multi-Tile Streaming for Realtime Remote Visualization 

      Biedert, Tim; Messmer, Peter; Fogal, Thomas; Garth, Christoph (The Eurographics Association, 2018)
      The physical separation of compute resource and end user is one of the core challenges in HPC visualization. While GPUs are routinely used in remote rendering, a heretofore unexplored aspect is these GPUs' special purpose ...
    • A hierarchical and view dependent visualization algorithm for tree based AMR data in 2D or 3D 

      Pino, Stéphane Del (The Eurographics Association, 2004)
      In this paper, a solution to the visualization of huge amount of data provided by solvers using tree based AMR method is proposed. This approach strongly relies on the hierarchical structure of data and view dependent ...
    • Hierarchical Visualization and Compression of Large Volume Datasets Using GPU Clusters 

      Strengert, Magnus; Magallón, Marcelo; Weiskopf, Daniel; Guthe, Stefan; Ertl, Thomas (The Eurographics Association, 2004)
      We describe a system for the texture-based direct volume visualization of large data sets on a PC cluster equipped with GPUs. The data is partitioned into volume bricks in object space, and the intermediate images are ...
    • High-Fidelity Rendering of Animations on the Grid: A Case Study 

      Aggarwal, Vibhor; Chalmers, Alan; Debattista, Kurt (The Eurographics Association, 2008)
      Generation of physically-based rendered animations is a computationally expensive process, often taking many hours to complete. Parallel rendering, on shared memory machines and small to medium clusters, is often em- ployed ...
    • High-Performance Mesh Partitioning and Ghost Cell Generation for Visualization Software 

      Biddiscombe, John (The Eurographics Association, 2016)
      Post-processing large datasets efficiently in parallel requires good load balancing of geometry supplied to the visualization pipeline. When datasets are not pre-partitioned or cannot be read back from simulation output ...
    • High-Quality Rendering of Glyphs Using Hardware-Accelerated Ray Tracing 

      Zellmann, Stefan; Aumüller, Martin; Marshak, Nathan; Wald, Ingo (The Eurographics Association, 2020)
      Glyph rendering is an important scientific visualization technique for 3D, time-varying simulation data and for higherdimensional data in general. Though conceptually simple, there are several different challenges when ...
    • Hybrid CPU-GPU Unstructured Meshes Parallel Volume Rendering on PC Clusters 

      Juliachs, Manuel; Carrard, Thierry; Nomine, Jean-Philippe (The Eurographics Association, 2007)
      Large-scale numerical simulation produces datasets with ever-growing size and complexity. In particular, unstructured meshes are encountered in many applications. Volume rendering provides a way to efficiently analyze such ...
    • Hybrid Online Autotuning for Parallel Ray Tracing 

      Herveau, Killian; Pfaffe, Philip; Tillmann, Martin Peter; Tichy, Walter F.; Dachsbacher, Carsten (The Eurographics Association, 2019)
      Acceleration structures are key to high performance parallel ray tracing. Maximizing performance requires configuring the degrees of freedom (e.g., construction parameters) these data structures expose. Whether a parameter ...
    • Hybrid Parallelization for Multi-View Visualization of Time-Dependent Simulation Data 

      Hentschel, Bernd; Wolter, Marc; Renze, Peter; Schröder, Wolfgang; Bischof, Christian; Kuhlen, Torsten (The Eurographics Association, 2009)
      Interactive analysis using multiple linked views has been successfully applied to time-dependent simulation data. In this paper we extend previous work by embedding multiple views in a virtual environment. Here, we combine ...
    • Hybrid Remote Visualization in Immersive Virtual Environments with Vistle 

      Aumüller, Martin (The Eurographics Association, 2019)
      Because of the spatial separation of high performance compute resources and immersive visualization systems, their combined use requires remote visualization. Remote rendering incurs increased latency from user interaction ...
    • HyLiPoD: Parallel Particle Advection Via a Hybrid of Lifeline Scheduling and Parallelization-Over-Data 

      Binyahib, Roba; Pugmire, David; Childs, Hank (The Eurographics Association, 2021)
      Performance characteristics of parallel particle advection algorithms can vary greatly based on workload.With this short paper, we build a new algorithm based on results from a previous bake-off study which evaluated the ...
    • HyperFlow: A Heterogeneous Dataflow Architecture 

      Vo, Huy T.; Osmari, Daniel K.; Comba, João; Lindstrom, Peter; Silva, Cláudio T. (The Eurographics Association, 2012)
      We propose a dataflow architecture, called HyperFlow, that offers a supporting infrastructure that creates an abstraction layer over computation resources and naturally exposes heterogeneous computation to dataflow processing. ...
    • I/O Strategies for Parallel Rendering of Large Time-Varying Volume Data 

      Yu, Hongfeng; Ma, Kwan-Liu; Welling, Joel (The Eurographics Association, 2004)
      This paper presents I/O solutions for the visualization of time-varying volume data in a parallel and distributed computing environment. Depending on the number of rendering processors used, our I/O strategies help signifi- ...
    • Image-parallel Ray Tracing using OpenGL Interception 

      Brownlee, Carson; Ize, Thiago; Hansen, Charles D. (The Eurographics Association, 2013)
      CPU Ray tracing in scientific visualization has been shown to be an efficient rendering algorithm for large-scale polygonal data on distributed-memory systems by using custom integrations which modify the source code of ...
    • Improving Performance of M-to-N Processing and Data Redistribution in In Transit Analysis and Visualization 

      Loring, Burlen; Wolf, Mathew; Kress, James; Shudler, Sergei; Gu, Junmin; Rizzi, Silvio; Logan, Jeremy; Ferrier, Nicola; Bethel, E. Wes (The Eurographics Association, 2020)
      In an in transit setting, a parallel data producer, such as a numerical simulation, runs on one set of ranks M, while a data consumer, such as a parallel visualization application, runs on a different set of ranks N: One ...
    • In Situ Pathtube Visualization with Explorable Images 

      Ye, Yucong; Miller, Robert; Ma, Kwan-Liu (The Eurographics Association, 2013)
      In situ processing is considered to be the most plausible data analysis and visualization solution for extreme-scale simulations. Explorable images were introduced as an in situ visualization method to enable interactive ...
    • Interacting with Large Distributed Datasets Using Sketch 

      Budiu, Mihai; Isaacs, Rebecca; Murray, Derek; Plotkin, Gordon; Barham, Paul; Al-Kiswany, Samer; Boshmaf, Yazan; Luo, Qingzhou; Andoni, Alexandr (The Eurographics Association, 2016)
      We present Sketch, a library and a distributed runtime for building interactive tools for exploring large datasets, distributed across multiple machines. We have built several applications using Sketch; here we describe a ...
    • Interactive Exploration of Dissipation Element Geometry 

      Vierjahn, Tom; Schnorr, Andrea; Weyers, Benjamin; Denker, Dominik; Wald, Ingo; Garth, Christoph; Kuhlen, Torsten W.; Hentschel, Bernd (The Eurographics Association, 2017)
      Dissipation elements (DE) define a geometrical structure for the analysis of small-scale turbulence. Existing analyses based on DEs focus on a statistical treatment of large populations of DEs. In this paper, we propose a ...
    • Interactive Headlight Simulation - A Case Study of Interactive Distributed Ray Tracing - 

      Benthin, Carsten; Dahmen, Tim; Wald, Ingo; Slusallek, Philipp (The Eurographics Association, 2002)
      Todays rasterization graphics hardware provides impressive speed and features making it the standard tool for interactively visualising virtual prototypes early in the industrial design process. However, due to inherent ...