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A Cellular Architecture for Ray Tracing
(The Eurographics Association, 1990)
"We propose in this paper a massively parallel machine dedicated to image synthesis by discrete ray tracing techniques. This machine is a four-stage pipeline, the last stage being a bidimensional cellular array with one ...
I.M.O.G.E.N.E.-A Solution to the Real Time Animation Problem
(The Eurographics Association, 1990)
Current graphics processors are very slow for displaying shaded 3D objects. A lot of work is being done in order to define faster display processors by using massive parallelism and VLSI components. Our proposal goes along ...