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A Scalable Architecture for Volume Rendering
(The Eurographics Association, 1994)
We describe the operational principles of a scalable hardware accelerator for volume rendering. The basic philosophy is to provide an atomic unit which already provides sophisticated volume graphics at interactive rendering ...
Experience with a Difference Engine for Graphics
(The Eurographics Association, 1994)
"The prototype of a novel raster graphics architecture has now become operational. The display hardware can be regarded as a very fast difference engine that works in two-dimensions. The speed is partly achieved by the use ...
Sheared Interpolation and Gradient Estimation for Real-Time Volume Rendering
(The Eurographics Association, 1994)
In this paper we present a technique for the interactive control and display of static and dynamic 3D datasets. We describe novel ways of tri-linear interpolation and gradient estimation for a real-time volume rendering ...
The Sussex Multimedia Frame Buffer
(The Eurographics Association, 1994)
This paper describes work at the University of Sussex in the field of multimedia video and high resolution display control. This paper is the result of research carried out for the SMILE (SPARC Macrocell and Interface ...
Integration of Live Video and Computer Graphics for Video Effect Generation
(The Eurographics Association, 1994)
We present the architecture of a system, based on a PC, covering real-time video processing by integration of live video and computer graphics. The video processing and integration are realized by generation and evaluation ...
A Real Time Rendering System with Normal Vector Shading
(The Eurographics Association, 1994)
This paper presents a graphics workstation for real time display of Phong shaded polygons. The applied shading method is based on normal vector interpolation using a precalculated reflectance map. Nearly 40 million pixels ...
A hardware architecture for video rate smooth shading of Volume data
(The Eurographics Association, 1994)
This paper describes a new architecture for generat ing smoothly shaded two dimensional images of volume data. This architecture fits into an image synthesis pipeline and uses only simple arithmetic operations and a look-up ...
A Parallel Implementation of Bidirectional Ray Tracing on Transputer-based System
(The Eurographics Association, 1994)
This paper describes a parallel processing scheme for bidirectional ray tracing which improves the reality of the image drastically. It is organized from two stages, i.e. light ray tracing and viewing ray tracing. In light ...
IMAGINE - The IMAGe engINE
(The Eurographics Association, 1994)
The tremendous computing power needed for the inter active processing and generation of visual information is more and more becoming a major technology driver in the consumer market. Illustrative are the bench marks used ...
Interactive Rendering of Volumetric Data Sets
(The Eurographics Association, 1994)
The bela architecture for interactive rendering of regularly structured volumetric data sets is presented. The proposed architecture is scalable and uses custom processors to achieve high-speed shading, projection. and ...