Browsing EGGH99: SIGGRAPH/Eurographics Workshop on Graphics Hardware 1999 by Title
Now showing items 9-12 of 12
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Parallel Texture Caching
(The Eurographics Association, 1999)The creation of high-quality images requires new functionality and higher performance in real-time graphics architectures. In terms of functionality, texture mapping has become an integral component of graphics systems, ... -
Texture Shaders
(The Eurographics Association, 1999)Extensions to the texture-mapping support of the abstract graphics hardware pipeline and the OpenGL API are proposed to better support programmable shading, with a unified interface, on a variety of future graphics accelerator ... -
TRIANGLECASTER Extensions To 3BTexturing Units For Accelerated Volume Rendering
(The Eurographics Association, 1999)We discuss hardware extensions to 3D-texturing units, which are very small but nevertheless remove some substantial performance limits typically found when using a 3D-texturing unit for volume rendering. The underlying ... -
Z3: An Economical Hardware Technique for High-Quality Antialiasing and Transparency
(The Eurographics Association, 1999)In this paper we present an algorithm for low-cost hardware antialiasing and transparency. This technique keeps a central Z value along with compact floating-point Z gradients in the X and Y dimensions for each fragment ...