Now showing items 11-14 of 14

    • Tiled Polygon Traversal Using Half-Plane Edge Functions 

      McCormack, Joel; McNamara, Robert (The Eurographics Association, 2000)
      Existing techniques for traversing a polygon generate fragments one (or more) rows or columns at a time. (A fragment is all the information needed to paint one pixel of the polygon.) This order is non-optimal for many ...
    • Towards Hardware Implementation Of Loop Subdivision 

      Bischoff, Stephan; Kobbelt, Leif P.; Seidel, Hans-Peter (The Eurographics Association, 2000)
      We present a novel algorithm to evaluate and render Loop subdivision surfaces. The algorithm exploits the fact that Loop subdivision surfaces are piecewise polynomial and uses the forward difference technique for efficiently ...
    • Towards Interactive Bump Mapping with Anisotropic Shift-Variant BRDFs 

      Kautz, Jan; Seidel, Hans-Peter (The Eurographics Association, 2000)
      In this paper a technique is presented that combines interactive hardware accelerated bump mapping with shift-variant anisotropic reflectance models. An evolutionary path is shown how some simpler reflectance models can ...
    • Tracking Graphics State For Networked Rendering 

      Buck, Ian; Humphreys, Greg; Hanrahan, Pat (The Eurographics Association, 2000)
      As networks get faster, it becomes more feasible to render large data sets remotely. For example, it is useful to run large scientific simulations on remote compute servers but visualize the results of those simulations ...