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    Vertex-based Anisotropic Texturing 

    Olano, Marc; Mukherjee, Shrijeet; Dorbie, Angus (The Eurographics Association, 2001)
    MIP mapping is a common method used by graphics hardware to avoid texture aliasing. In many situations, MIP mapping over-blurs in one direction to prevent aliasing in another. Anisotropic texturing reduces this blurring ...

    Perlin Noise Pixel Shaders 

    Hart, John C. (The Eurographics Association, 2001)
    While working on a method for supporting real-time procedural solid texturing, we developed a general purpose multipass pixel shader to generate the Perlin noise function. We implemented this algorithm on SGI workstations ...

    Compiling to a VLIW Fragment Pipeline 

    Mark, William R.; Proudfoot, Kekoa (The Eurographics Association, 2001)
    The latest generation of graphics hardware supports fully programmable vertex and pixel/fragment operations, but programming this hardware at a low level is difficult and time consuming. To address this problem, we have ...

    Incremental and Hierarchical Hilbert Order Edge Equation Polygon Rasterization 

    McCool, Michael D.; Wales, Cluis; Moule, Kevin (The Eurographics Association, 2001)
    A rasterization algorithm must efficiently generate pixel fragments from geometric descriptions of primitives. ln order to accomplish per-pixel shading, shading parameters must also be interpolated across the primitive in ...

    The F-Buffer: A Rasterization-Order FIFO Buffer for Multi-Pass Rendering 

    Mark, William R.; Proudfoot, Kekoa (The Eurographics Association, 2001)
    Multi-pass rendering is a common method of virtualizing graphics hardware to overcome limited resources. Most current multi-pass rendering techniques use the RGBA framebuffer to store intermediate results between each pass. ...

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    AuthorMark, William R. (2)Proudfoot, Kekoa (2)Dorbie, Angus (1)Hart, John C. (1)McCool, Michael D. (1)Moule, Kevin (1)Mukherjee, Shrijeet (1)Olano, Marc (1)Wales, Cluis (1)SubjectColor (5)
    shading (5)
    Three Dimensional Graphics and Realism (5)I.3.7 [Computer Graphics] (3)Graphics processors (2)Hardware Architecture (2)L3.7 [Computer Graphics] (2)shadowing (2)shadowing and texture. (2)and texture (1)... View MoreDate Issued2001 (5)Has File(s)true (5)

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