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    Watertight Tessellation using Forward Differencing 

    Moreton, Henry (The Eurographics Association, 2001)
    In this paper we describe an algorithm and hardware for the tessellation of polynomial surfaces. While conventional forward difference-based tessellation is subject to round off error and cracking, our algorithm produces ...

    Compiling to a VLIW Fragment Pipeline 

    Mark, William R.; Proudfoot, Kekoa (The Eurographics Association, 2001)
    The latest generation of graphics hardware supports fully programmable vertex and pixel/fragment operations, but programming this hardware at a low level is difficult and time consuming. To address this problem, we have ...

    The F-Buffer: A Rasterization-Order FIFO Buffer for Multi-Pass Rendering 

    Mark, William R.; Proudfoot, Kekoa (The Eurographics Association, 2001)
    Multi-pass rendering is a common method of virtualizing graphics hardware to overcome limited resources. Most current multi-pass rendering techniques use the RGBA framebuffer to store intermediate results between each pass. ...

    Real-Time Bump Map Synthesis 

    Kautz, Jan; Heidrich, Wolfgang; Seidel, Hans-Peter (The Eurographics Association, 2001)
    In this paper we present a method that automatically synthesizes bump maps at arbitrary levels of detail in real-time. The only input data we require is a normal density function; the bump map is generated according to ...

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    AuthorMark, William R. (2)Proudfoot, Kekoa (2)Heidrich, Wolfgang (1)Kautz, Jan (1)Moreton, Henry (1)Seidel, Hans-Peter (1)Subject
    Graphics processors (4)
    Hardware Architecture (4)Color (3)Three Dimensional Graphics and Realism (3)I.3.1 [Computer Graphics] (2)L3.7 [Computer Graphics] (2)shading (2)and object representations (1)and texture (1)Bitmap and frame buffer operations (1)... View MoreDate Issued2001 (4)Has File(s)true (4)

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