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    Compiling to a VLIW Fragment Pipeline 

    Mark, William R.; Proudfoot, Kekoa (The Eurographics Association, 2001)
    The latest generation of graphics hardware supports fully programmable vertex and pixel/fragment operations, but programming this hardware at a low level is difficult and time consuming. To address this problem, we have ...

    The F-Buffer: A Rasterization-Order FIFO Buffer for Multi-Pass Rendering 

    Mark, William R.; Proudfoot, Kekoa (The Eurographics Association, 2001)
    Multi-pass rendering is a common method of virtualizing graphics hardware to overcome limited resources. Most current multi-pass rendering techniques use the RGBA framebuffer to store intermediate results between each pass. ...

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    AuthorMark, William R. (2)
    Proudfoot, Kekoa (2)
    SubjectColor (2)Graphics processors (2)Hardware Architecture (2)shading (2)Three Dimensional Graphics and Realism (2)and texture (1)Compilers and code generation L3.l [Computer Graphics] (1)D.3.4 [Programming Languages] (1)I.3.1 [Computer Graphics] (1)I.3.6 [Computer Graphics] (1)... View MoreDate Issued2001 (2)Has File(s)true (2)

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