Browsing EGGH06: SIGGRAPH/Eurographics Workshop on Graphics Hardware 2006 by Title
Now showing items 11-14 of 14
-
Pseudorandom Number Generation on the GPU
(The Eurographics Association, 2006)Statistical algorithms such as Monte Carlo integration are good candidates to run on graphics processing units. The heart of these algorithms is random number generation, which generally has been done on the CPU. In this ... -
Quadtree Relief Mapping
(The Eurographics Association, 2006)Relief mapping is an image based technique for rendering surface details. It simulates depth on a polygonal model using a texture that encodes surface height. The presented method incorporates a quadtree structure to achieve ... -
Realistic Soft Shadows by Penumbra-Wedges Blending
(The Eurographics Association, 2006)Recent real-time shadow generation techniques try to provide shadows with realistic penumbrae. However, most techniques are whether non-physically based or too simplified to produce convicing results. The penumbra-wedges ... -
The Visual Vulnerability Spectrum: Characterizing Architectural Vulnerability for Graphics Hardware
(The Eurographics Association, 2006)With shrinking process technology, the primary cause of transient faults in semiconductors shifts away from highenergy cosmic particle strikes and toward more mundane and pervasive causes-power fluctuations, crosstalk, and ...