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Hardware Implementation of Micropolygon Rasterization with Motion and Defocus Blur
(The Eurographics Association, 2010)
Current GPUs rasterize micropolygons (polygons approximately one pixel in size) inefficiently. Additionally, they do not natively support triangle rasterization with jittered sampling, defocus, or motion blur. We perform ...
Space-Time Hierarchical Occlusion Culling for Micropolygon Rendering with Motion Blur
(The Eurographics Association, 2010)
Occlusion culling using a traditional hierarchical depth buffer, or z-pyramid, is less effective when rendering with motion blur. We present a new data structure, the tz-pyramid, that extends the traditional z-pyramid to ...