Browsing High-Performance Graphics 2010 by Subject "Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism Color, shading, shadowing and texture"
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Real Time Volumetric Shadows using Polygonal Light Volumes
(The Eurographics Association, 2010)This paper presents a more efficient way of computing single scattering effects in homogeneous participating media for real-time purposes than the currently popular ray-marching based algorithms. These effects include halos ...