Browsing High-Performance Graphics 2010 by Subject "Categories and Subject Descriptors (according to ACM CCS): G.3 [Probability and Statistics]: Random number generation I.3.7 [Computer Graphics]: Three-dimensional Graphics and Realism Color, shading, shadowing, and texture E.2 [Data Encryption];cryptographic hash, noise, shadows"
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GPU Random Numbers via the Tiny Encryption Algorithm
(The Eurographics Association, 2010)Random numbers are extensively used on the GPU. As more computation is ported to the GPU, it can no longer be treated as rendering hardware alone. Random number generators (RNG) are expected to cater general purpose and ...