Now showing items 1-20 of 5122

    • Interactive Selection on Calculated Attributes of Large-Scale Particle Data 

      Wollet, Benjamin; Reinhardt, Stefan; Weiskopf, Daniel; Eberhardt, Bernhard (The Eurographics Association, 2021)
      We present a GPU-based technique for efficient selection in interactive visualizations of large particle datasets. In particular, we address multiple attributes attached to particles, such as pressure, density, or surface ...
    • UnityPIC: Unity Point-Cloud Interactive Core 

      Wu, Yaocheng; Vo, Huy; Gong, Jie; Zhu, Zhigang (The Eurographics Association, 2021)
      In this work, we present Unity Point-Cloud Interactive Core, a novel interactive point cloud rendering pipeline for the Unity Development Platform. The goal of the proposed pipeline is to expedite the development process ...
    • Evaluation of PyTorch as a Data-Parallel Programming API for GPU Volume Rendering 

      Marshak, Nathan X.; Grosset, A. V. Pascal; Knoll, Aaron; Ahrens, James; Johnson, Chris R. (The Eurographics Association, 2021)
      Data-parallel programming (DPP) has attracted considerable interest from the visualization community, fostering major software initiatives such as VTK-m. However, there has been relatively little recent investigation of ...
    • Performance Tradeoffs in Shared-memory Platform Portable Implementations of a Stencil Kernel 

      Bethel, E. Wes; Heinemann, Colleen; Perciano, Talita (The Eurographics Association, 2021)
      Building on a significant amount of current research that examines the idea of platform-portable parallel code across different types of processor families, this work focuses on two sets of related questions. First, using ...
    • Faster RTX-Accelerated Empty Space Skipping using Triangulated Active Region Boundary Geometry 

      Wald, Ingo; Zellmann, Stefan; Morrical, Nate (The Eurographics Association, 2021)
      We describe a technique for GPU and RTX accelerated space skipping of structured volumes that improves on prior work by replacing clustered proxy boxes with a GPU-extracted triangle mesh that bounds the active regions. ...
    • Scalable In Situ Computation of Lagrangian Representations via Local Flow Maps 

      Sane, Sudhanshu; Yenpure, Abhishek; Bujack, Roxana; Larsen, Matthew; Moreland, Kenneth; Garth, Christoph; Johnson, Chris R.; Childs, Hank (The Eurographics Association, 2021)
      In situ computation of Lagrangian flow maps to enable post hoc time-varying vector field analysis has recently become an active area of research. However, the current literature is largely limited to theoretical settings ...
    • Machine Learning-Based Autotuning for Parallel Particle Advection 

      Schwartz, Samuel D.; Childs, Hank; Pugmire, David (The Eurographics Association, 2021)
      Data-parallel particle advection algorithms contain multiple controls that affect their execution characteristics and performance, in particular how often to communicate and how much work to perform between communications. ...
    • HyLiPoD: Parallel Particle Advection Via a Hybrid of Lifeline Scheduling and Parallelization-Over-Data 

      Binyahib, Roba; Pugmire, David; Childs, Hank (The Eurographics Association, 2021)
      Performance characteristics of parallel particle advection algorithms can vary greatly based on workload.With this short paper, we build a new algorithm based on results from a previous bake-off study which evaluated the ...
    • PGV 2021: Frontmatter 

      Larsen, Matthew; Sadlo, Filip (The Eurographics Association, 2021)
    • Visual Exploration of Intracranial Aneurysm Blood Flow Adapted to the Clinical Researcher 

      Behrendt, Benjamin; Engelke, Wito; Berg, Philipp; Beuing, Oliver; Hotz, Ingrid; Preim, Bernhard; Saalfeld, Sylvia (The Eurographics Association, 2021)
      Rupture risk assessment is a key to devise patient-specific treatment plans of cerebral aneurysms. To understand and predict the development of aneurysms and other vascular diseases over time, both hemodynamic flow patterns ...
    • Visual Assistance in Clinical Decision Support 

      Müller, Juliane; Cypko, Mario; Oeser, Alexander; Stoehr, Matthäus; Zebralla, Veit; Schreiber, Stefanie; Wiegand, Susanne; Dietz, Andreas; Oeltze-Jafra, Steffen (The Eurographics Association, 2021)
      Clinical decision-making for complex diseases such as cancer aims at finding the right diagnosis, optimal treatment or best aftercare for a specific patient. The decision-making process is very challenging due to the ...
    • Visual Analysis of Tissue Images at Cellular Level 

      Somarakis, Antonios; Ijsselsteijn, Marieke E.; Kenkhuis, Boyd; Unen, Vincent van; Luk, Sietse J.; Koning, Frits; Weerd, Louise van der; Miranda, Noel F. C. C. de; Lelieveldt, Boudewijn P. F.; Höllt, Thomas (The Eurographics Association, 2021)
      The detailed analysis of tissue composition is crucial for the understanding of tissue functionality. For example, the location of immune cells related to a tumour area is highly correlated with the effectiveness of ...
    • EuroVis 2021 Dirk Bartz Prize: Frontmatter 

      Oeltze-Jafra, Steffen; Raidou, Renata Georgia (The Eurographics Association, 2021)
    • Does the Control Law Matter? Characterization and Evaluation of Control Laws for Virtual Steering Navigation 

      Brument, Hugo; Olivier, Anne-Hélène; Marchal, Maud; Argelaguet, Ferran (The Eurographics Association, 2020)
      This paper aims to investigate the influence of the control law in virtual steering techniques, and in particular the speed update, on users' behaviour while navigating in virtual environments. To this end, we first propose ...
    • Reducing Motion Sickness Resulting From Movement inside Virtual Reality Environments 

      Ramshaw, Mike; Cutchin, Steve (The Eurographics Association, 2020)
      Motion sickness while using virtual reality (VR) headsets affects 25-40% of users. Motion sickness results from a disconnect between the user's physical movement and their experienced movement in the virtual environment. ...
    • On the Use of Jumping Gestures for Immersive Teleportation in VR 

      Kruse, Lucie; Jung, Sungchul; Li, Richard; Lindeman, Robert (The Eurographics Association, 2020)
      Virtual environments can be infinitely large, but users only have a limited amount of space in the physical world. One way to navigate within large virtual environments is through teleportation. Teleportation requires two ...
    • A Systematic Literature Review of Embodied Augmented Reality Agents in Head-Mounted Display Environments 

      Norouzi, Nahal; Kim, Kangsoo; Bruder, Gerd; Erickson, Austin; Choudhary, Zubin; Li, Yifan; Welch, Greg (The Eurographics Association, 2020)
      Embodied agents, i.e., computer-controlled characters, have proven useful for various applications across a multitude of display setups and modalities. While most traditional work focused on embodied agents presented on a ...
    • Comparison of Audio and Visual Cues to Support Remote Guidance in Immersive Environments 

      Wu, Fei; Thomas, Jerald; Chinnola, Shreyas; Rosenberg, Evan Suma (The Eurographics Association, 2020)
      Collaborative virtual environments provide the ability for collocated and remote participants to communicate and share information with each other. For example, immersive technologies can be used to facilitate collaborative ...
    • Influence of Threat Occurrence and Repeatability on the Sense of Embodiment and Threat Response in VR 

      Fribourg, Rebecca; Blanpied, Evan; Hoyet, Ludovic; Lécuyer, Anatole; Argelaguet, Ferran (The Eurographics Association, 2020)
      Does virtual threat harm the Virtual Reality (VR) experience? In this paper, we explored the potential impact of threat occurrence and repeatability on users' Sense of Embodiment (SoE) and threat response. The main findings ...
    • Virtual Avatars as Children Companions For a VR-based Educational Platform: How Should They Look Like? 

      Thiaville, Elsa; Normand, Jean-Marie; Kenny, Joe; Ventresque, Anthony (The Eurographics Association, 2020)
      Virtual Reality (VR) has the potential of becoming a game changer in education, with studies showing that VR can lead to better quality of and access to education. One area that is promising, especially for young children, ...